diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2011-12-02 20:57:37 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2011-12-02 20:57:37 +0400 |
commit | 4fd273648767a736f79acd3edc3d7f332129b46f (patch) | |
tree | 4f37b89622cd0e422c7b1579197b838ab852ce32 /intern/cycles/kernel/osl/nodes/node_hsv.osl | |
parent | f96aad6688a695c692e9f784314d8eb4e169e6da (diff) |
HSV Color Node for Cycles
.........................
note, the OSL code has a problem.
In the original node the input and output nodes have the same name (Color).
So this will be fixed here once Brecht come up with a nice autorenaming (or we do a doversion patch) for that.
Diffstat (limited to 'intern/cycles/kernel/osl/nodes/node_hsv.osl')
-rw-r--r-- | intern/cycles/kernel/osl/nodes/node_hsv.osl | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/nodes/node_hsv.osl b/intern/cycles/kernel/osl/nodes/node_hsv.osl new file mode 100644 index 00000000000..da776c8909e --- /dev/null +++ b/intern/cycles/kernel/osl/nodes/node_hsv.osl @@ -0,0 +1,42 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "stdosl.h" +#include "node_color.h" + +shader node_hsv( + float Hue = 0.5, + float Saturation = 1.0, + float Value = 1.0, + float Fac = 0.5, + color ColorIn = color(0.0, 0.0, 0.0), + output color ColorOut = color(0.0, 0.0, 0.0)) +{ + float t = clamp(Fac, 0.0, 1.0); + color Color = rgb_to_hsv(ColorIn); + + Color[0] += Hue - 0.5; + Color[0] = fmod(Color[0], 1.0); + Color[1] *= Saturation; + Color[2] *= Value; + + Color = hsv_to_rgb(Color); + + ColorOut = mix(Color, ColorIn, t); +} + |