diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-03 18:32:13 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-03 18:32:13 +0400 |
commit | 615fe0295fe13c229d7376b02a50ac110b636c47 (patch) | |
tree | 490bcc8d4af2abb7eed7679990fbee29a5376fb9 /intern/cycles/kernel/osl/nodes/node_hsv.osl | |
parent | 6b098d7406f7d84b04be8d8604073de4e06613c9 (diff) |
Cycles OSL: refactoring and fixes
* Moved kernel/osl/nodes to kernel/shaders
* Renamed standard attributes to use geom:, particle:, object: prefixes
* Update stdosl.h to properly reflect the closures we support
* Fix the wrong stdosl.h being used for building shaders
* Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
Diffstat (limited to 'intern/cycles/kernel/osl/nodes/node_hsv.osl')
-rw-r--r-- | intern/cycles/kernel/osl/nodes/node_hsv.osl | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/intern/cycles/kernel/osl/nodes/node_hsv.osl b/intern/cycles/kernel/osl/nodes/node_hsv.osl deleted file mode 100644 index 8fd7a1612e8..00000000000 --- a/intern/cycles/kernel/osl/nodes/node_hsv.osl +++ /dev/null @@ -1,43 +0,0 @@ -/* - * Copyright 2011, Blender Foundation. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -#include "stdosl.h" -#include "node_color.h" - -shader node_hsv( - float Hue = 0.5, - float Saturation = 1.0, - float Value = 1.0, - float Fac = 0.5, - color ColorIn = color(0.0, 0.0, 0.0), - output color ColorOut = color(0.0, 0.0, 0.0)) -{ - float t = clamp(Fac, 0.0, 1.0); - color Color = rgb_to_hsv(ColorIn); - - // remember: fmod doesn't work for negative numbers - Color[0] += Hue + 0.5; - Color[0] = fmod(Color[0], 1.0); - Color[1] *= Saturation; - Color[2] *= Value; - - Color = hsv_to_rgb(Color); - - ColorOut = mix(Color, ColorIn, t); -} - |