diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2018-06-15 12:03:29 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-06-15 23:16:06 +0300 |
commit | 799779d432309e518922d23e3a1d1b5baaece71d (patch) | |
tree | df190f684ce9b86f412913bc0dc4b8dd07491e57 /intern/cycles/kernel/osl/osl_closures.cpp | |
parent | 2b9edbc98becb540f1f907b7c31d7971b1603079 (diff) |
Cycles: change Ambient Occlusion shader to output colors.
This means the shader can now be used for procedural texturing. New
settings on the node are Samples, Inside, Local Only and Distance.
Original patch by Lukas with further changes by Brecht.
Differential Revision: https://developer.blender.org/D3479
Diffstat (limited to 'intern/cycles/kernel/osl/osl_closures.cpp')
-rw-r--r-- | intern/cycles/kernel/osl/osl_closures.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/intern/cycles/kernel/osl/osl_closures.cpp b/intern/cycles/kernel/osl/osl_closures.cpp index ee16ddaf0fd..6a1e52d7d16 100644 --- a/intern/cycles/kernel/osl/osl_closures.cpp +++ b/intern/cycles/kernel/osl/osl_closures.cpp @@ -310,8 +310,6 @@ void OSLShader::register_closures(OSLShadingSystem *ss_) closure_background_params(), closure_background_prepare); register_closure(ss, "holdout", id++, closure_holdout_params(), closure_holdout_prepare); - register_closure(ss, "ambient_occlusion", id++, - closure_ambient_occlusion_params(), closure_ambient_occlusion_prepare); register_closure(ss, "diffuse_ramp", id++, closure_bsdf_diffuse_ramp_params(), closure_bsdf_diffuse_ramp_prepare); register_closure(ss, "phong_ramp", id++, |