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authorTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
committerTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
commitda376e0237517543aa21740ee2363234ee1c20ae (patch)
tree014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/kernel/osl/osl_closures.h
parent693780074388111e7b9ef1c3825e462f398dc6c4 (diff)
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/kernel/osl/osl_closures.h')
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diff --git a/intern/cycles/kernel/osl/osl_closures.h b/intern/cycles/kernel/osl/osl_closures.h
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+++ b/intern/cycles/kernel/osl/osl_closures.h
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+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef __OSL_CLOSURES_H__
+#define __OSL_CLOSURES_H__
+
+#include <OSL/oslclosure.h>
+#include <OSL/oslexec.h>
+#include <OSL/genclosure.h>
+
+CCL_NAMESPACE_BEGIN
+
+enum {
+ OSL_CLOSURE_BSDF_DIFFUSE_ID,
+ OSL_CLOSURE_BSDF_TRANSLUCENT_ID,
+ OSL_CLOSURE_BSDF_REFLECTION_ID,
+ OSL_CLOSURE_BSDF_REFRACTION_ID,
+ OSL_CLOSURE_BSDF_TRANSPARENT_ID,
+ OSL_CLOSURE_BSDF_MICROFACET_GGX_ID,
+ OSL_CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID,
+ OSL_CLOSURE_BSDF_MICROFACET_BECKMANN_ID,
+ OSL_CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID,
+ OSL_CLOSURE_BSDF_WARD_ID,
+ OSL_CLOSURE_BSDF_ASHIKHMIN_VELVET_ID,
+ OSL_CLOSURE_BSDF_WESTIN_BACKSCATTER_ID,
+ OSL_CLOSURE_BSDF_WESTIN_SHEEN_ID,
+ OSL_CLOSURE_BSSRDF_CUBIC_ID,
+ OSL_CLOSURE_EMISSION_ID,
+ OSL_CLOSURE_DEBUG_ID,
+ OSL_CLOSURE_BACKGROUND_ID,
+ OSL_CLOSURE_HOLDOUT_ID,
+ OSL_CLOSURE_SUBSURFACE_ID
+};
+
+extern OSL::ClosureParam bsdf_diffuse_params[];
+extern OSL::ClosureParam bsdf_translucent_params[];
+extern OSL::ClosureParam bsdf_reflection_params[];
+extern OSL::ClosureParam bsdf_refraction_params[];
+extern OSL::ClosureParam bsdf_transparent_params[];
+extern OSL::ClosureParam bsdf_microfacet_ggx_params[];
+extern OSL::ClosureParam bsdf_microfacet_ggx_refraction_params[];
+extern OSL::ClosureParam bsdf_microfacet_beckmann_params[];
+extern OSL::ClosureParam bsdf_microfacet_beckmann_refraction_params[];
+extern OSL::ClosureParam bsdf_ward_params[];
+extern OSL::ClosureParam bsdf_ashikhmin_velvet_params[];
+extern OSL::ClosureParam bsdf_westin_backscatter_params[];
+extern OSL::ClosureParam bsdf_westin_sheen_params[];
+extern OSL::ClosureParam closure_bssrdf_cubic_params[];
+extern OSL::ClosureParam closure_emission_params[];
+extern OSL::ClosureParam closure_debug_params[];
+extern OSL::ClosureParam closure_background_params[];
+extern OSL::ClosureParam closure_holdout_params[];
+extern OSL::ClosureParam closure_subsurface_params[];
+
+void bsdf_diffuse_prepare(OSL::RendererServices *, int id, void *data);
+void bsdf_translucent_prepare(OSL::RendererServices *, int id, void *data);
+void bsdf_reflection_prepare(OSL::RendererServices *, int id, void *data);
+void bsdf_refraction_prepare(OSL::RendererServices *, int id, void *data);
+void bsdf_transparent_prepare(OSL::RendererServices *, int id, void *data);
+void bsdf_microfacet_ggx_prepare(OSL::RendererServices *, int id, void *data);
+void bsdf_microfacet_ggx_refraction_prepare(OSL::RendererServices *, int id, void *data);
+void bsdf_microfacet_beckmann_prepare(OSL::RendererServices *, int id, void *data);
+void bsdf_microfacet_beckmann_refraction_prepare(OSL::RendererServices *, int id, void *data);
+void bsdf_ward_prepare(OSL::RendererServices *, int id, void *data);
+void bsdf_ashikhmin_velvet_prepare(OSL::RendererServices *, int id, void *data);
+void bsdf_westin_backscatter_prepare(OSL::RendererServices *, int id, void *data);
+void bsdf_westin_sheen_prepare(OSL::RendererServices *, int id, void *data);
+void closure_bssrdf_cubic_prepare(OSL::RendererServices *, int id, void *data);
+void closure_emission_prepare(OSL::RendererServices *, int id, void *data);
+void closure_debug_prepare(OSL::RendererServices *, int id, void *data);
+void closure_background_prepare(OSL::RendererServices *, int id, void *data);
+void closure_holdout_prepare(OSL::RendererServices *, int id, void *data);
+void closure_subsurface_prepare(OSL::RendererServices *, int id, void *data);
+
+#define CLOSURE_PREPARE(name, classname) \
+void name(RendererServices *, int id, void *data) \
+{ \
+ memset(data, 0, sizeof(classname)); \
+ new (data) classname(); \
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __OSL_CLOSURES_H__ */
+