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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-22 16:00:52 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-24 04:43:02 +0300 |
commit | b85d36d8118f14cbc50d86fd90c9ac6c1a9d8a97 (patch) | |
tree | 6232e98446ec12948875dac28f235aee252fa617 /intern/cycles/kernel/osl/osl_globals.h | |
parent | e47629808404cd03019ed6de2c5d6fd5307630fa (diff) |
Code cleanup: remove shader context.
This was needed when we accessed OSL closure memory after shader evaluation,
which could get overwritten by another shader evaluation. But all closures
are immediatley converted to ShaderClosure now, so no longer needed.
Diffstat (limited to 'intern/cycles/kernel/osl/osl_globals.h')
-rw-r--r-- | intern/cycles/kernel/osl/osl_globals.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/osl/osl_globals.h b/intern/cycles/kernel/osl/osl_globals.h index 02c083a83f8..9585d9f4825 100644 --- a/intern/cycles/kernel/osl/osl_globals.h +++ b/intern/cycles/kernel/osl/osl_globals.h @@ -86,7 +86,7 @@ struct OSLThreadData { OSL::ShaderGlobals globals; OSL::PerThreadInfo *osl_thread_info; OSLTraceData tracedata; - OSL::ShadingContext *context[SHADER_CONTEXT_NUM]; + OSL::ShadingContext *context; OIIO::TextureSystem::Perthread *oiio_thread_info; }; |