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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /intern/cycles/kernel/osl/osl_services.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'intern/cycles/kernel/osl/osl_services.cpp')
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp2064
1 files changed, 1067 insertions, 997 deletions
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 6464d382634..eb9f672fd8a 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -63,16 +63,16 @@ CCL_NAMESPACE_BEGIN
/* RenderServices implementation */
-static void copy_matrix(OSL::Matrix44& m, const Transform& tfm)
+static void copy_matrix(OSL::Matrix44 &m, const Transform &tfm)
{
- ProjectionTransform t = projection_transpose(ProjectionTransform(tfm));
- memcpy((void *)&m, &t, sizeof(m));
+ ProjectionTransform t = projection_transpose(ProjectionTransform(tfm));
+ memcpy((void *)&m, &t, sizeof(m));
}
-static void copy_matrix(OSL::Matrix44& m, const ProjectionTransform& tfm)
+static void copy_matrix(OSL::Matrix44 &m, const ProjectionTransform &tfm)
{
- ProjectionTransform t = projection_transpose(tfm);
- memcpy((void *)&m, &t, sizeof(m));
+ ProjectionTransform t = projection_transpose(tfm);
+ memcpy((void *)&m, &t, sizeof(m));
}
/* static ustrings */
@@ -129,815 +129,846 @@ ustring OSLRenderServices::u_at_ao("@ao");
OSLRenderServices::OSLRenderServices()
{
- kernel_globals = NULL;
- osl_ts = NULL;
+ kernel_globals = NULL;
+ osl_ts = NULL;
#ifdef WITH_PTEX
- size_t maxmem = 16384 * 1024;
- ptex_cache = PtexCache::create(0, maxmem);
+ size_t maxmem = 16384 * 1024;
+ ptex_cache = PtexCache::create(0, maxmem);
#endif
}
OSLRenderServices::~OSLRenderServices()
{
- if(osl_ts) {
- VLOG(2) << "OSL texture system stats:\n"
- << osl_ts->getstats();
- }
+ if (osl_ts) {
+ VLOG(2) << "OSL texture system stats:\n" << osl_ts->getstats();
+ }
#ifdef WITH_PTEX
- ptex_cache->release();
+ ptex_cache->release();
#endif
}
void OSLRenderServices::thread_init(KernelGlobals *kernel_globals_, OSL::TextureSystem *osl_ts_)
{
- kernel_globals = kernel_globals_;
- osl_ts = osl_ts_;
+ kernel_globals = kernel_globals_;
+ osl_ts = osl_ts_;
}
-bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
+bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg,
+ OSL::Matrix44 &result,
+ OSL::TransformationPtr xform,
+ float time)
{
- /* this is only used for shader and object space, we don't really have
- * a concept of shader space, so we just use object space for both. */
- if(xform) {
- const ShaderData *sd = (const ShaderData *)xform;
- KernelGlobals *kg = sd->osl_globals;
- int object = sd->object;
-
- if(object != OBJECT_NONE) {
+ /* this is only used for shader and object space, we don't really have
+ * a concept of shader space, so we just use object space for both. */
+ if (xform) {
+ const ShaderData *sd = (const ShaderData *)xform;
+ KernelGlobals *kg = sd->osl_globals;
+ int object = sd->object;
+
+ if (object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm;
+ Transform tfm;
- if(time == sd->time)
- tfm = sd->ob_tfm;
- else
- tfm = object_fetch_transform_motion_test(kg, object, time, NULL);
+ if (time == sd->time)
+ tfm = sd->ob_tfm;
+ else
+ tfm = object_fetch_transform_motion_test(kg, object, time, NULL);
#else
- Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
#endif
- copy_matrix(result, tfm);
+ copy_matrix(result, tfm);
- return true;
- }
- else if(sd->type == PRIMITIVE_LAMP) {
- copy_matrix(result, sd->ob_tfm);
+ return true;
+ }
+ else if (sd->type == PRIMITIVE_LAMP) {
+ copy_matrix(result, sd->ob_tfm);
- return true;
- }
- }
+ return true;
+ }
+ }
- return false;
+ return false;
}
-bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
+bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
+ OSL::Matrix44 &result,
+ OSL::TransformationPtr xform,
+ float time)
{
- /* this is only used for shader and object space, we don't really have
- * a concept of shader space, so we just use object space for both. */
- if(xform) {
- const ShaderData *sd = (const ShaderData *)xform;
- KernelGlobals *kg = sd->osl_globals;
- int object = sd->object;
-
- if(object != OBJECT_NONE) {
+ /* this is only used for shader and object space, we don't really have
+ * a concept of shader space, so we just use object space for both. */
+ if (xform) {
+ const ShaderData *sd = (const ShaderData *)xform;
+ KernelGlobals *kg = sd->osl_globals;
+ int object = sd->object;
+
+ if (object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform itfm;
+ Transform itfm;
- if(time == sd->time)
- itfm = sd->ob_itfm;
- else
- object_fetch_transform_motion_test(kg, object, time, &itfm);
+ if (time == sd->time)
+ itfm = sd->ob_itfm;
+ else
+ object_fetch_transform_motion_test(kg, object, time, &itfm);
#else
- Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
+ Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
#endif
- copy_matrix(result, itfm);
+ copy_matrix(result, itfm);
- return true;
- }
- else if(sd->type == PRIMITIVE_LAMP) {
- copy_matrix(result, sd->ob_itfm);
+ return true;
+ }
+ else if (sd->type == PRIMITIVE_LAMP) {
+ copy_matrix(result, sd->ob_itfm);
- return true;
- }
- }
+ return true;
+ }
+ }
- return false;
+ return false;
}
-bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, ustring from, float time)
+bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg,
+ OSL::Matrix44 &result,
+ ustring from,
+ float time)
{
- KernelGlobals *kg = kernel_globals;
-
- if(from == u_ndc) {
- copy_matrix(result, kernel_data.cam.ndctoworld);
- return true;
- }
- else if(from == u_raster) {
- copy_matrix(result, kernel_data.cam.rastertoworld);
- return true;
- }
- else if(from == u_screen) {
- copy_matrix(result, kernel_data.cam.screentoworld);
- return true;
- }
- else if(from == u_camera) {
- copy_matrix(result, kernel_data.cam.cameratoworld);
- return true;
- }
- else if(from == u_world) {
- result.makeIdentity();
- return true;
- }
-
- return false;
+ KernelGlobals *kg = kernel_globals;
+
+ if (from == u_ndc) {
+ copy_matrix(result, kernel_data.cam.ndctoworld);
+ return true;
+ }
+ else if (from == u_raster) {
+ copy_matrix(result, kernel_data.cam.rastertoworld);
+ return true;
+ }
+ else if (from == u_screen) {
+ copy_matrix(result, kernel_data.cam.screentoworld);
+ return true;
+ }
+ else if (from == u_camera) {
+ copy_matrix(result, kernel_data.cam.cameratoworld);
+ return true;
+ }
+ else if (from == u_world) {
+ result.makeIdentity();
+ return true;
+ }
+
+ return false;
}
-bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, ustring to, float time)
+bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
+ OSL::Matrix44 &result,
+ ustring to,
+ float time)
{
- KernelGlobals *kg = kernel_globals;
-
- if(to == u_ndc) {
- copy_matrix(result, kernel_data.cam.worldtondc);
- return true;
- }
- else if(to == u_raster) {
- copy_matrix(result, kernel_data.cam.worldtoraster);
- return true;
- }
- else if(to == u_screen) {
- copy_matrix(result, kernel_data.cam.worldtoscreen);
- return true;
- }
- else if(to == u_camera) {
- copy_matrix(result, kernel_data.cam.worldtocamera);
- return true;
- }
- else if(to == u_world) {
- result.makeIdentity();
- return true;
- }
-
- return false;
+ KernelGlobals *kg = kernel_globals;
+
+ if (to == u_ndc) {
+ copy_matrix(result, kernel_data.cam.worldtondc);
+ return true;
+ }
+ else if (to == u_raster) {
+ copy_matrix(result, kernel_data.cam.worldtoraster);
+ return true;
+ }
+ else if (to == u_screen) {
+ copy_matrix(result, kernel_data.cam.worldtoscreen);
+ return true;
+ }
+ else if (to == u_camera) {
+ copy_matrix(result, kernel_data.cam.worldtocamera);
+ return true;
+ }
+ else if (to == u_world) {
+ result.makeIdentity();
+ return true;
+ }
+
+ return false;
}
-bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, OSL::TransformationPtr xform)
+bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg,
+ OSL::Matrix44 &result,
+ OSL::TransformationPtr xform)
{
- /* this is only used for shader and object space, we don't really have
- * a concept of shader space, so we just use object space for both. */
- if(xform) {
- const ShaderData *sd = (const ShaderData *)xform;
- int object = sd->object;
+ /* this is only used for shader and object space, we don't really have
+ * a concept of shader space, so we just use object space for both. */
+ if (xform) {
+ const ShaderData *sd = (const ShaderData *)xform;
+ int object = sd->object;
- if(object != OBJECT_NONE) {
+ if (object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_tfm;
+ Transform tfm = sd->ob_tfm;
#else
- KernelGlobals *kg = sd->osl_globals;
- Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
+ KernelGlobals *kg = sd->osl_globals;
+ Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
#endif
- copy_matrix(result, tfm);
+ copy_matrix(result, tfm);
- return true;
- }
- else if(sd->type == PRIMITIVE_LAMP) {
- copy_matrix(result, sd->ob_tfm);
+ return true;
+ }
+ else if (sd->type == PRIMITIVE_LAMP) {
+ copy_matrix(result, sd->ob_tfm);
- return true;
- }
- }
+ return true;
+ }
+ }
- return false;
+ return false;
}
-bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, OSL::TransformationPtr xform)
+bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
+ OSL::Matrix44 &result,
+ OSL::TransformationPtr xform)
{
- /* this is only used for shader and object space, we don't really have
- * a concept of shader space, so we just use object space for both. */
- if(xform) {
- const ShaderData *sd = (const ShaderData *)xform;
- int object = sd->object;
+ /* this is only used for shader and object space, we don't really have
+ * a concept of shader space, so we just use object space for both. */
+ if (xform) {
+ const ShaderData *sd = (const ShaderData *)xform;
+ int object = sd->object;
- if(object != OBJECT_NONE) {
+ if (object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_itfm;
+ Transform tfm = sd->ob_itfm;
#else
- KernelGlobals *kg = sd->osl_globals;
- Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
+ KernelGlobals *kg = sd->osl_globals;
+ Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
#endif
- copy_matrix(result, tfm);
+ copy_matrix(result, tfm);
- return true;
- }
- else if(sd->type == PRIMITIVE_LAMP) {
- copy_matrix(result, sd->ob_itfm);
+ return true;
+ }
+ else if (sd->type == PRIMITIVE_LAMP) {
+ copy_matrix(result, sd->ob_itfm);
- return true;
- }
- }
+ return true;
+ }
+ }
- return false;
+ return false;
}
bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, ustring from)
{
- KernelGlobals *kg = kernel_globals;
-
- if(from == u_ndc) {
- copy_matrix(result, kernel_data.cam.ndctoworld);
- return true;
- }
- else if(from == u_raster) {
- copy_matrix(result, kernel_data.cam.rastertoworld);
- return true;
- }
- else if(from == u_screen) {
- copy_matrix(result, kernel_data.cam.screentoworld);
- return true;
- }
- else if(from == u_camera) {
- copy_matrix(result, kernel_data.cam.cameratoworld);
- return true;
- }
-
- return false;
+ KernelGlobals *kg = kernel_globals;
+
+ if (from == u_ndc) {
+ copy_matrix(result, kernel_data.cam.ndctoworld);
+ return true;
+ }
+ else if (from == u_raster) {
+ copy_matrix(result, kernel_data.cam.rastertoworld);
+ return true;
+ }
+ else if (from == u_screen) {
+ copy_matrix(result, kernel_data.cam.screentoworld);
+ return true;
+ }
+ else if (from == u_camera) {
+ copy_matrix(result, kernel_data.cam.cameratoworld);
+ return true;
+ }
+
+ return false;
}
-bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, ustring to)
+bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
+ OSL::Matrix44 &result,
+ ustring to)
{
- KernelGlobals *kg = kernel_globals;
-
- if(to == u_ndc) {
- copy_matrix(result, kernel_data.cam.worldtondc);
- return true;
- }
- else if(to == u_raster) {
- copy_matrix(result, kernel_data.cam.worldtoraster);
- return true;
- }
- else if(to == u_screen) {
- copy_matrix(result, kernel_data.cam.worldtoscreen);
- return true;
- }
- else if(to == u_camera) {
- copy_matrix(result, kernel_data.cam.worldtocamera);
- return true;
- }
-
- return false;
+ KernelGlobals *kg = kernel_globals;
+
+ if (to == u_ndc) {
+ copy_matrix(result, kernel_data.cam.worldtondc);
+ return true;
+ }
+ else if (to == u_raster) {
+ copy_matrix(result, kernel_data.cam.worldtoraster);
+ return true;
+ }
+ else if (to == u_screen) {
+ copy_matrix(result, kernel_data.cam.worldtoscreen);
+ return true;
+ }
+ else if (to == u_camera) {
+ copy_matrix(result, kernel_data.cam.worldtocamera);
+ return true;
+ }
+
+ return false;
}
-bool OSLRenderServices::get_array_attribute(OSL::ShaderGlobals *sg, bool derivatives,
- ustring object, TypeDesc type, ustring name,
- int index, void *val)
+bool OSLRenderServices::get_array_attribute(OSL::ShaderGlobals *sg,
+ bool derivatives,
+ ustring object,
+ TypeDesc type,
+ ustring name,
+ int index,
+ void *val)
{
- return false;
+ return false;
}
static bool set_attribute_float2(float2 f[3], TypeDesc type, bool derivatives, void *val)
{
- if(type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
- type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
- {
- float *fval = (float *)val;
-
- fval[0] = f[0].x;
- fval[1] = f[0].y;
- fval[2] = 0.0f;
-
- if(derivatives) {
- fval[3] = f[1].x;
- fval[4] = f[1].y;
- fval[5] = 0.0f;
-
- fval[6] = f[2].x;
- fval[7] = f[2].y;
- fval[8] = 0.0f;
- }
-
- return true;
- }
- else if(type == TypeDesc::TypeFloat) {
- float *fval = (float *)val;
- fval[0] = average(f[0]);
-
- if(derivatives) {
- fval[1] = average(f[1]);
- fval[2] = average(f[2]);
- }
-
- return true;
- }
-
- return false;
+ if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
+ type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor) {
+ float *fval = (float *)val;
+
+ fval[0] = f[0].x;
+ fval[1] = f[0].y;
+ fval[2] = 0.0f;
+
+ if (derivatives) {
+ fval[3] = f[1].x;
+ fval[4] = f[1].y;
+ fval[5] = 0.0f;
+
+ fval[6] = f[2].x;
+ fval[7] = f[2].y;
+ fval[8] = 0.0f;
+ }
+
+ return true;
+ }
+ else if (type == TypeDesc::TypeFloat) {
+ float *fval = (float *)val;
+ fval[0] = average(f[0]);
+
+ if (derivatives) {
+ fval[1] = average(f[1]);
+ fval[2] = average(f[2]);
+ }
+
+ return true;
+ }
+
+ return false;
}
static bool set_attribute_float3(float3 f[3], TypeDesc type, bool derivatives, void *val)
{
- if(type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
- type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
- {
- float *fval = (float *)val;
-
- fval[0] = f[0].x;
- fval[1] = f[0].y;
- fval[2] = f[0].z;
-
- if(derivatives) {
- fval[3] = f[1].x;
- fval[4] = f[1].y;
- fval[5] = f[1].z;
-
- fval[6] = f[2].x;
- fval[7] = f[2].y;
- fval[8] = f[2].z;
- }
-
- return true;
- }
- else if(type == TypeDesc::TypeFloat) {
- float *fval = (float *)val;
- fval[0] = average(f[0]);
-
- if(derivatives) {
- fval[1] = average(f[1]);
- fval[2] = average(f[2]);
- }
-
- return true;
- }
-
- return false;
+ if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
+ type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor) {
+ float *fval = (float *)val;
+
+ fval[0] = f[0].x;
+ fval[1] = f[0].y;
+ fval[2] = f[0].z;
+
+ if (derivatives) {
+ fval[3] = f[1].x;
+ fval[4] = f[1].y;
+ fval[5] = f[1].z;
+
+ fval[6] = f[2].x;
+ fval[7] = f[2].y;
+ fval[8] = f[2].z;
+ }
+
+ return true;
+ }
+ else if (type == TypeDesc::TypeFloat) {
+ float *fval = (float *)val;
+ fval[0] = average(f[0]);
+
+ if (derivatives) {
+ fval[1] = average(f[1]);
+ fval[2] = average(f[2]);
+ }
+
+ return true;
+ }
+
+ return false;
}
static bool set_attribute_float3(float3 f, TypeDesc type, bool derivatives, void *val)
{
- float3 fv[3];
+ float3 fv[3];
- fv[0] = f;
- fv[1] = make_float3(0.0f, 0.0f, 0.0f);
- fv[2] = make_float3(0.0f, 0.0f, 0.0f);
+ fv[0] = f;
+ fv[1] = make_float3(0.0f, 0.0f, 0.0f);
+ fv[2] = make_float3(0.0f, 0.0f, 0.0f);
- return set_attribute_float3(fv, type, derivatives, val);
+ return set_attribute_float3(fv, type, derivatives, val);
}
static bool set_attribute_float(float f[3], TypeDesc type, bool derivatives, void *val)
{
- if(type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
- type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
- {
- float *fval = (float *)val;
- fval[0] = f[0];
- fval[1] = f[1];
- fval[2] = f[2];
-
- if(derivatives) {
- fval[3] = f[1];
- fval[4] = f[1];
- fval[5] = f[1];
-
- fval[6] = f[2];
- fval[7] = f[2];
- fval[8] = f[2];
- }
-
- return true;
- }
- else if(type == TypeDesc::TypeFloat) {
- float *fval = (float *)val;
- fval[0] = f[0];
-
- if(derivatives) {
- fval[1] = f[1];
- fval[2] = f[2];
- }
-
- return true;
- }
-
- return false;
+ if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
+ type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor) {
+ float *fval = (float *)val;
+ fval[0] = f[0];
+ fval[1] = f[1];
+ fval[2] = f[2];
+
+ if (derivatives) {
+ fval[3] = f[1];
+ fval[4] = f[1];
+ fval[5] = f[1];
+
+ fval[6] = f[2];
+ fval[7] = f[2];
+ fval[8] = f[2];
+ }
+
+ return true;
+ }
+ else if (type == TypeDesc::TypeFloat) {
+ float *fval = (float *)val;
+ fval[0] = f[0];
+
+ if (derivatives) {
+ fval[1] = f[1];
+ fval[2] = f[2];
+ }
+
+ return true;
+ }
+
+ return false;
}
static bool set_attribute_float(float f, TypeDesc type, bool derivatives, void *val)
{
- float fv[3];
+ float fv[3];
- fv[0] = f;
- fv[1] = 0.0f;
- fv[2] = 0.0f;
+ fv[0] = f;
+ fv[1] = 0.0f;
+ fv[2] = 0.0f;
- return set_attribute_float(fv, type, derivatives, val);
+ return set_attribute_float(fv, type, derivatives, val);
}
static bool set_attribute_int(int i, TypeDesc type, bool derivatives, void *val)
{
- if(type.basetype == TypeDesc::INT && type.aggregate == TypeDesc::SCALAR && type.arraylen == 0) {
- int *ival = (int *)val;
- ival[0] = i;
+ if (type.basetype == TypeDesc::INT && type.aggregate == TypeDesc::SCALAR && type.arraylen == 0) {
+ int *ival = (int *)val;
+ ival[0] = i;
- if(derivatives) {
- ival[1] = 0;
- ival[2] = 0;
- }
+ if (derivatives) {
+ ival[1] = 0;
+ ival[2] = 0;
+ }
- return true;
- }
+ return true;
+ }
- return false;
+ return false;
}
static bool set_attribute_string(ustring str, TypeDesc type, bool derivatives, void *val)
{
- if(type.basetype == TypeDesc::STRING && type.aggregate == TypeDesc::SCALAR && type.arraylen == 0) {
- ustring *sval = (ustring *)val;
- sval[0] = str;
+ if (type.basetype == TypeDesc::STRING && type.aggregate == TypeDesc::SCALAR &&
+ type.arraylen == 0) {
+ ustring *sval = (ustring *)val;
+ sval[0] = str;
- if(derivatives) {
- sval[1] = OSLRenderServices::u_empty;
- sval[2] = OSLRenderServices::u_empty;
- }
+ if (derivatives) {
+ sval[1] = OSLRenderServices::u_empty;
+ sval[2] = OSLRenderServices::u_empty;
+ }
- return true;
- }
+ return true;
+ }
- return false;
+ return false;
}
static bool set_attribute_float3_3(float3 P[3], TypeDesc type, bool derivatives, void *val)
{
- if(type.vecsemantics == TypeDesc::POINT && type.arraylen >= 3) {
- float *fval = (float *)val;
+ if (type.vecsemantics == TypeDesc::POINT && type.arraylen >= 3) {
+ float *fval = (float *)val;
- fval[0] = P[0].x;
- fval[1] = P[0].y;
- fval[2] = P[0].z;
+ fval[0] = P[0].x;
+ fval[1] = P[0].y;
+ fval[2] = P[0].z;
- fval[3] = P[1].x;
- fval[4] = P[1].y;
- fval[5] = P[1].z;
+ fval[3] = P[1].x;
+ fval[4] = P[1].y;
+ fval[5] = P[1].z;
- fval[6] = P[2].x;
- fval[7] = P[2].y;
- fval[8] = P[2].z;
+ fval[6] = P[2].x;
+ fval[7] = P[2].y;
+ fval[8] = P[2].z;
- if(type.arraylen > 3)
- memset(fval + 3*3, 0, sizeof(float)*3*(type.arraylen - 3));
- if(derivatives)
- memset(fval + type.arraylen*3, 0, sizeof(float)*2*3*type.arraylen);
+ if (type.arraylen > 3)
+ memset(fval + 3 * 3, 0, sizeof(float) * 3 * (type.arraylen - 3));
+ if (derivatives)
+ memset(fval + type.arraylen * 3, 0, sizeof(float) * 2 * 3 * type.arraylen);
- return true;
- }
+ return true;
+ }
- return false;
+ return false;
}
-static bool set_attribute_matrix(const Transform& tfm, TypeDesc type, void *val)
+static bool set_attribute_matrix(const Transform &tfm, TypeDesc type, void *val)
{
- if(type == TypeDesc::TypeMatrix) {
- copy_matrix(*(OSL::Matrix44*)val, tfm);
- return true;
- }
+ if (type == TypeDesc::TypeMatrix) {
+ copy_matrix(*(OSL::Matrix44 *)val, tfm);
+ return true;
+ }
- return false;
+ return false;
}
-static bool get_primitive_attribute(KernelGlobals *kg, const ShaderData *sd, const OSLGlobals::Attribute& attr,
- const TypeDesc& type, bool derivatives, void *val)
+static bool get_primitive_attribute(KernelGlobals *kg,
+ const ShaderData *sd,
+ const OSLGlobals::Attribute &attr,
+ const TypeDesc &type,
+ bool derivatives,
+ void *val)
{
- if(attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
- attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor)
- {
- float3 fval[3];
- fval[0] = primitive_attribute_float3(kg, sd, attr.desc,
- (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
- return set_attribute_float3(fval, type, derivatives, val);
- }
- else if(attr.type == TypeFloat2) {
- float2 fval[2];
- fval[0] = primitive_attribute_float2(kg, sd, attr.desc,
- (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
- return set_attribute_float2(fval, type, derivatives, val);
- }
- else if(attr.type == TypeDesc::TypeFloat) {
- float fval[3];
- fval[0] = primitive_attribute_float(kg, sd, attr.desc,
- (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
- return set_attribute_float(fval, type, derivatives, val);
- }
- else {
- return false;
- }
+ if (attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
+ attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor) {
+ float3 fval[3];
+ fval[0] = primitive_attribute_float3(
+ kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
+ return set_attribute_float3(fval, type, derivatives, val);
+ }
+ else if (attr.type == TypeFloat2) {
+ float2 fval[2];
+ fval[0] = primitive_attribute_float2(
+ kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
+ return set_attribute_float2(fval, type, derivatives, val);
+ }
+ else if (attr.type == TypeDesc::TypeFloat) {
+ float fval[3];
+ fval[0] = primitive_attribute_float(
+ kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
+ return set_attribute_float(fval, type, derivatives, val);
+ }
+ else {
+ return false;
+ }
}
-static bool get_mesh_attribute(KernelGlobals *kg, const ShaderData *sd, const OSLGlobals::Attribute& attr,
- const TypeDesc& type, bool derivatives, void *val)
+static bool get_mesh_attribute(KernelGlobals *kg,
+ const ShaderData *sd,
+ const OSLGlobals::Attribute &attr,
+ const TypeDesc &type,
+ bool derivatives,
+ void *val)
{
- if(attr.type == TypeDesc::TypeMatrix) {
- Transform tfm = primitive_attribute_matrix(kg, sd, attr.desc);
- return set_attribute_matrix(tfm, type, val);
- }
- else {
- return false;
- }
+ if (attr.type == TypeDesc::TypeMatrix) {
+ Transform tfm = primitive_attribute_matrix(kg, sd, attr.desc);
+ return set_attribute_matrix(tfm, type, val);
+ }
+ else {
+ return false;
+ }
}
-static void get_object_attribute(const OSLGlobals::Attribute& attr, bool derivatives, void *val)
+static void get_object_attribute(const OSLGlobals::Attribute &attr, bool derivatives, void *val)
{
- size_t datasize = attr.value.datasize();
+ size_t datasize = attr.value.datasize();
- memcpy(val, attr.value.data(), datasize);
- if(derivatives)
- memset((char *)val + datasize, 0, datasize * 2);
+ memcpy(val, attr.value.data(), datasize);
+ if (derivatives)
+ memset((char *)val + datasize, 0, datasize * 2);
}
-bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderData *sd, ustring name,
- TypeDesc type, bool derivatives, void *val)
+bool OSLRenderServices::get_object_standard_attribute(
+ KernelGlobals *kg, ShaderData *sd, ustring name, TypeDesc type, bool derivatives, void *val)
{
- /* todo: turn this into hash table? */
-
- /* Object Attributes */
- if(name == u_object_location) {
- float3 f = object_location(kg, sd);
- return set_attribute_float3(f, type, derivatives, val);
- }
- else if(name == u_object_index) {
- float f = object_pass_id(kg, sd->object);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if(name == u_geom_dupli_generated) {
- float3 f = object_dupli_generated(kg, sd->object);
- return set_attribute_float3(f, type, derivatives, val);
- }
- else if(name == u_geom_dupli_uv) {
- float3 f = object_dupli_uv(kg, sd->object);
- return set_attribute_float3(f, type, derivatives, val);
- }
- else if(name == u_material_index) {
- float f = shader_pass_id(kg, sd);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if(name == u_object_random) {
- float f = object_random_number(kg, sd->object);
- return set_attribute_float(f, type, derivatives, val);
- }
-
- /* Particle Attributes */
- else if(name == u_particle_index) {
- int particle_id = object_particle_id(kg, sd->object);
- float f = particle_index(kg, particle_id);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if(name == u_particle_random) {
- int particle_id = object_particle_id(kg, sd->object);
- float f = hash_int_01(particle_index(kg, particle_id));
- return set_attribute_float(f, type, derivatives, val);
- }
-
- else if(name == u_particle_age) {
- int particle_id = object_particle_id(kg, sd->object);
- float f = particle_age(kg, particle_id);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if(name == u_particle_lifetime) {
- int particle_id = object_particle_id(kg, sd->object);
- float f = particle_lifetime(kg, particle_id);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if(name == u_particle_location) {
- int particle_id = object_particle_id(kg, sd->object);
- float3 f = particle_location(kg, particle_id);
- return set_attribute_float3(f, type, derivatives, val);
- }
-#if 0 /* unsupported */
- else if(name == u_particle_rotation) {
- int particle_id = object_particle_id(kg, sd->object);
- float4 f = particle_rotation(kg, particle_id);
- return set_attribute_float4(f, type, derivatives, val);
- }
+ /* todo: turn this into hash table? */
+
+ /* Object Attributes */
+ if (name == u_object_location) {
+ float3 f = object_location(kg, sd);
+ return set_attribute_float3(f, type, derivatives, val);
+ }
+ else if (name == u_object_index) {
+ float f = object_pass_id(kg, sd->object);
+ return set_attribute_float(f, type, derivatives, val);
+ }
+ else if (name == u_geom_dupli_generated) {
+ float3 f = object_dupli_generated(kg, sd->object);
+ return set_attribute_float3(f, type, derivatives, val);
+ }
+ else if (name == u_geom_dupli_uv) {
+ float3 f = object_dupli_uv(kg, sd->object);
+ return set_attribute_float3(f, type, derivatives, val);
+ }
+ else if (name == u_material_index) {
+ float f = shader_pass_id(kg, sd);
+ return set_attribute_float(f, type, derivatives, val);
+ }
+ else if (name == u_object_random) {
+ float f = object_random_number(kg, sd->object);
+ return set_attribute_float(f, type, derivatives, val);
+ }
+
+ /* Particle Attributes */
+ else if (name == u_particle_index) {
+ int particle_id = object_particle_id(kg, sd->object);
+ float f = particle_index(kg, particle_id);
+ return set_attribute_float(f, type, derivatives, val);
+ }
+ else if (name == u_particle_random) {
+ int particle_id = object_particle_id(kg, sd->object);
+ float f = hash_int_01(particle_index(kg, particle_id));
+ return set_attribute_float(f, type, derivatives, val);
+ }
+
+ else if (name == u_particle_age) {
+ int particle_id = object_particle_id(kg, sd->object);
+ float f = particle_age(kg, particle_id);
+ return set_attribute_float(f, type, derivatives, val);
+ }
+ else if (name == u_particle_lifetime) {
+ int particle_id = object_particle_id(kg, sd->object);
+ float f = particle_lifetime(kg, particle_id);
+ return set_attribute_float(f, type, derivatives, val);
+ }
+ else if (name == u_particle_location) {
+ int particle_id = object_particle_id(kg, sd->object);
+ float3 f = particle_location(kg, particle_id);
+ return set_attribute_float3(f, type, derivatives, val);
+ }
+#if 0 /* unsupported */
+ else if(name == u_particle_rotation) {
+ int particle_id = object_particle_id(kg, sd->object);
+ float4 f = particle_rotation(kg, particle_id);
+ return set_attribute_float4(f, type, derivatives, val);
+ }
#endif
- else if(name == u_particle_size) {
- int particle_id = object_particle_id(kg, sd->object);
- float f = particle_size(kg, particle_id);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if(name == u_particle_velocity) {
- int particle_id = object_particle_id(kg, sd->object);
- float3 f = particle_velocity(kg, particle_id);
- return set_attribute_float3(f, type, derivatives, val);
- }
- else if(name == u_particle_angular_velocity) {
- int particle_id = object_particle_id(kg, sd->object);
- float3 f = particle_angular_velocity(kg, particle_id);
- return set_attribute_float3(f, type, derivatives, val);
- }
-
- /* Geometry Attributes */
- else if(name == u_geom_numpolyvertices) {
- return set_attribute_int(3, type, derivatives, val);
- }
- else if((name == u_geom_trianglevertices || name == u_geom_polyvertices)
- && sd->type & PRIMITIVE_ALL_TRIANGLE)
- {
- float3 P[3];
-
- if(sd->type & PRIMITIVE_TRIANGLE)
- triangle_vertices(kg, sd->prim, P);
- else
- motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, P);
-
- if(!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
- object_position_transform(kg, sd, &P[0]);
- object_position_transform(kg, sd, &P[1]);
- object_position_transform(kg, sd, &P[2]);
- }
-
- return set_attribute_float3_3(P, type, derivatives, val);
- }
- else if(name == u_geom_name) {
- ustring object_name = kg->osl->object_names[sd->object];
- return set_attribute_string(object_name, type, derivatives, val);
- }
- else if(name == u_is_smooth) {
- float f = ((sd->shader & SHADER_SMOOTH_NORMAL) != 0);
- return set_attribute_float(f, type, derivatives, val);
- }
- /* Hair Attributes */
- else if(name == u_is_curve) {
- float f = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
- return set_attribute_float(f, type, derivatives, val);
- }
- else if(name == u_curve_thickness) {
- float f = curve_thickness(kg, sd);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if(name == u_curve_tangent_normal) {
- float3 f = curve_tangent_normal(kg, sd);
- return set_attribute_float3(f, type, derivatives, val);
- }
- else
- return false;
+ else if (name == u_particle_size) {
+ int particle_id = object_particle_id(kg, sd->object);
+ float f = particle_size(kg, particle_id);
+ return set_attribute_float(f, type, derivatives, val);
+ }
+ else if (name == u_particle_velocity) {
+ int particle_id = object_particle_id(kg, sd->object);
+ float3 f = particle_velocity(kg, particle_id);
+ return set_attribute_float3(f, type, derivatives, val);
+ }
+ else if (name == u_particle_angular_velocity) {
+ int particle_id = object_particle_id(kg, sd->object);
+ float3 f = particle_angular_velocity(kg, particle_id);
+ return set_attribute_float3(f, type, derivatives, val);
+ }
+
+ /* Geometry Attributes */
+ else if (name == u_geom_numpolyvertices) {
+ return set_attribute_int(3, type, derivatives, val);
+ }
+ else if ((name == u_geom_trianglevertices || name == u_geom_polyvertices) &&
+ sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ float3 P[3];
+
+ if (sd->type & PRIMITIVE_TRIANGLE)
+ triangle_vertices(kg, sd->prim, P);
+ else
+ motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, P);
+
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
+ object_position_transform(kg, sd, &P[0]);
+ object_position_transform(kg, sd, &P[1]);
+ object_position_transform(kg, sd, &P[2]);
+ }
+
+ return set_attribute_float3_3(P, type, derivatives, val);
+ }
+ else if (name == u_geom_name) {
+ ustring object_name = kg->osl->object_names[sd->object];
+ return set_attribute_string(object_name, type, derivatives, val);
+ }
+ else if (name == u_is_smooth) {
+ float f = ((sd->shader & SHADER_SMOOTH_NORMAL) != 0);
+ return set_attribute_float(f, type, derivatives, val);
+ }
+ /* Hair Attributes */
+ else if (name == u_is_curve) {
+ float f = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
+ return set_attribute_float(f, type, derivatives, val);
+ }
+ else if (name == u_curve_thickness) {
+ float f = curve_thickness(kg, sd);
+ return set_attribute_float(f, type, derivatives, val);
+ }
+ else if (name == u_curve_tangent_normal) {
+ float3 f = curve_tangent_normal(kg, sd);
+ return set_attribute_float3(f, type, derivatives, val);
+ }
+ else
+ return false;
}
-bool OSLRenderServices::get_background_attribute(KernelGlobals *kg, ShaderData *sd, ustring name,
- TypeDesc type, bool derivatives, void *val)
+bool OSLRenderServices::get_background_attribute(
+ KernelGlobals *kg, ShaderData *sd, ustring name, TypeDesc type, bool derivatives, void *val)
{
- if(name == u_path_ray_length) {
- /* Ray Length */
- float f = sd->ray_length;
- return set_attribute_float(f, type, derivatives, val);
- }
- else if(name == u_path_ray_depth) {
- /* Ray Depth */
- PathState *state = sd->osl_path_state;
- int f = state->bounce;
- return set_attribute_int(f, type, derivatives, val);
- }
- else if(name == u_path_diffuse_depth) {
- /* Diffuse Ray Depth */
- PathState *state = sd->osl_path_state;
- int f = state->diffuse_bounce;
- return set_attribute_int(f, type, derivatives, val);
- }
- else if(name == u_path_glossy_depth) {
- /* Glossy Ray Depth */
- PathState *state = sd->osl_path_state;
- int f = state->glossy_bounce;
- return set_attribute_int(f, type, derivatives, val);
- }
- else if(name == u_path_transmission_depth) {
- /* Transmission Ray Depth */
- PathState *state = sd->osl_path_state;
- int f = state->transmission_bounce;
- return set_attribute_int(f, type, derivatives, val);
- }
- else if(name == u_path_transparent_depth) {
- /* Transparent Ray Depth */
- PathState *state = sd->osl_path_state;
- int f = state->transparent_bounce;
- return set_attribute_int(f, type, derivatives, val);
- }
- else if(name == u_path_transmission_depth) {
- /* Transmission Ray Depth */
- PathState *state = sd->osl_path_state;
- int f = state->transmission_bounce;
- return set_attribute_int(f, type, derivatives, val);
- }
- else if(name == u_ndc) {
- /* NDC coordinates with special exception for otho */
- OSLThreadData *tdata = kg->osl_tdata;
- OSL::ShaderGlobals *globals = &tdata->globals;
- float3 ndc[3];
-
- if((globals->raytype & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) {
- ndc[0] = camera_world_to_ndc(kg, sd, sd->ray_P);
-
- if(derivatives) {
- ndc[1] = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dx) - ndc[0];
- ndc[2] = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dy) - ndc[0];
- }
- }
- else {
- ndc[0] = camera_world_to_ndc(kg, sd, sd->P);
-
- if(derivatives) {
- ndc[1] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx) - ndc[0];
- ndc[2] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy) - ndc[0];
- }
- }
-
- return set_attribute_float3(ndc, type, derivatives, val);
- }
- else
- return false;
+ if (name == u_path_ray_length) {
+ /* Ray Length */
+ float f = sd->ray_length;
+ return set_attribute_float(f, type, derivatives, val);
+ }
+ else if (name == u_path_ray_depth) {
+ /* Ray Depth */
+ PathState *state = sd->osl_path_state;
+ int f = state->bounce;
+ return set_attribute_int(f, type, derivatives, val);
+ }
+ else if (name == u_path_diffuse_depth) {
+ /* Diffuse Ray Depth */
+ PathState *state = sd->osl_path_state;
+ int f = state->diffuse_bounce;
+ return set_attribute_int(f, type, derivatives, val);
+ }
+ else if (name == u_path_glossy_depth) {
+ /* Glossy Ray Depth */
+ PathState *state = sd->osl_path_state;
+ int f = state->glossy_bounce;
+ return set_attribute_int(f, type, derivatives, val);
+ }
+ else if (name == u_path_transmission_depth) {
+ /* Transmission Ray Depth */
+ PathState *state = sd->osl_path_state;
+ int f = state->transmission_bounce;
+ return set_attribute_int(f, type, derivatives, val);
+ }
+ else if (name == u_path_transparent_depth) {
+ /* Transparent Ray Depth */
+ PathState *state = sd->osl_path_state;
+ int f = state->transparent_bounce;
+ return set_attribute_int(f, type, derivatives, val);
+ }
+ else if (name == u_path_transmission_depth) {
+ /* Transmission Ray Depth */
+ PathState *state = sd->osl_path_state;
+ int f = state->transmission_bounce;
+ return set_attribute_int(f, type, derivatives, val);
+ }
+ else if (name == u_ndc) {
+ /* NDC coordinates with special exception for otho */
+ OSLThreadData *tdata = kg->osl_tdata;
+ OSL::ShaderGlobals *globals = &tdata->globals;
+ float3 ndc[3];
+
+ if ((globals->raytype & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE &&
+ kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) {
+ ndc[0] = camera_world_to_ndc(kg, sd, sd->ray_P);
+
+ if (derivatives) {
+ ndc[1] = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dx) - ndc[0];
+ ndc[2] = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dy) - ndc[0];
+ }
+ }
+ else {
+ ndc[0] = camera_world_to_ndc(kg, sd, sd->P);
+
+ if (derivatives) {
+ ndc[1] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx) - ndc[0];
+ ndc[2] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy) - ndc[0];
+ }
+ }
+
+ return set_attribute_float3(ndc, type, derivatives, val);
+ }
+ else
+ return false;
}
-bool OSLRenderServices::get_attribute(OSL::ShaderGlobals *sg, bool derivatives, ustring object_name,
- TypeDesc type, ustring name, void *val)
+bool OSLRenderServices::get_attribute(OSL::ShaderGlobals *sg,
+ bool derivatives,
+ ustring object_name,
+ TypeDesc type,
+ ustring name,
+ void *val)
{
- if(sg == NULL || sg->renderstate == NULL)
- return false;
+ if (sg == NULL || sg->renderstate == NULL)
+ return false;
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- return get_attribute(sd, derivatives, object_name, type, name, val);
+ ShaderData *sd = (ShaderData *)(sg->renderstate);
+ return get_attribute(sd, derivatives, object_name, type, name, val);
}
-bool OSLRenderServices::get_attribute(ShaderData *sd, bool derivatives, ustring object_name,
- TypeDesc type, ustring name, void *val)
+bool OSLRenderServices::get_attribute(
+ ShaderData *sd, bool derivatives, ustring object_name, TypeDesc type, ustring name, void *val)
{
- KernelGlobals *kg = sd->osl_globals;
- int prim_type = 0;
- int object;
-
- /* lookup of attribute on another object */
- if(object_name != u_empty) {
- OSLGlobals::ObjectNameMap::iterator it = kg->osl->object_name_map.find(object_name);
-
- if(it == kg->osl->object_name_map.end())
- return false;
-
- object = it->second;
- }
- else {
- object = sd->object;
- prim_type = attribute_primitive_type(kg, sd);
-
- if(object == OBJECT_NONE)
- return get_background_attribute(kg, sd, name, type, derivatives, val);
- }
-
- /* find attribute on object */
- object = object*ATTR_PRIM_TYPES + prim_type;
- OSLGlobals::AttributeMap& attribute_map = kg->osl->attribute_map[object];
- OSLGlobals::AttributeMap::iterator it = attribute_map.find(name);
-
- if(it != attribute_map.end()) {
- const OSLGlobals::Attribute& attr = it->second;
-
- if(attr.desc.element != ATTR_ELEMENT_OBJECT) {
- /* triangle and vertex attributes */
- if(get_primitive_attribute(kg, sd, attr, type, derivatives, val))
- return true;
- else
- return get_mesh_attribute(kg, sd, attr, type, derivatives, val);
- }
- else {
- /* object attribute */
- get_object_attribute(attr, derivatives, val);
- return true;
- }
- }
- else {
- /* not found in attribute, check standard object info */
- bool is_std_object_attribute = get_object_standard_attribute(kg, sd, name, type, derivatives, val);
-
- if(is_std_object_attribute)
- return true;
-
- return get_background_attribute(kg, sd, name, type, derivatives, val);
- }
-
- return false;
+ KernelGlobals *kg = sd->osl_globals;
+ int prim_type = 0;
+ int object;
+
+ /* lookup of attribute on another object */
+ if (object_name != u_empty) {
+ OSLGlobals::ObjectNameMap::iterator it = kg->osl->object_name_map.find(object_name);
+
+ if (it == kg->osl->object_name_map.end())
+ return false;
+
+ object = it->second;
+ }
+ else {
+ object = sd->object;
+ prim_type = attribute_primitive_type(kg, sd);
+
+ if (object == OBJECT_NONE)
+ return get_background_attribute(kg, sd, name, type, derivatives, val);
+ }
+
+ /* find attribute on object */
+ object = object * ATTR_PRIM_TYPES + prim_type;
+ OSLGlobals::AttributeMap &attribute_map = kg->osl->attribute_map[object];
+ OSLGlobals::AttributeMap::iterator it = attribute_map.find(name);
+
+ if (it != attribute_map.end()) {
+ const OSLGlobals::Attribute &attr = it->second;
+
+ if (attr.desc.element != ATTR_ELEMENT_OBJECT) {
+ /* triangle and vertex attributes */
+ if (get_primitive_attribute(kg, sd, attr, type, derivatives, val))
+ return true;
+ else
+ return get_mesh_attribute(kg, sd, attr, type, derivatives, val);
+ }
+ else {
+ /* object attribute */
+ get_object_attribute(attr, derivatives, val);
+ return true;
+ }
+ }
+ else {
+ /* not found in attribute, check standard object info */
+ bool is_std_object_attribute = get_object_standard_attribute(
+ kg, sd, name, type, derivatives, val);
+
+ if (is_std_object_attribute)
+ return true;
+
+ return get_background_attribute(kg, sd, name, type, derivatives, val);
+ }
+
+ return false;
}
-bool OSLRenderServices::get_userdata(bool derivatives, ustring name, TypeDesc type,
- OSL::ShaderGlobals *sg, void *val)
+bool OSLRenderServices::get_userdata(
+ bool derivatives, ustring name, TypeDesc type, OSL::ShaderGlobals *sg, void *val)
{
- return false; /* disabled by lockgeom */
+ return false; /* disabled by lockgeom */
}
TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(ustring filename)
{
- if(filename.length() && filename[0] == '@') {
- /* Dummy, we don't use texture handles for builtin textures but need
- * to tell the OSL runtime optimizer that this is a valid texture. */
- return NULL;
- }
- else {
- return texturesys()->get_texture_handle(filename);
- }
+ if (filename.length() && filename[0] == '@') {
+ /* Dummy, we don't use texture handles for builtin textures but need
+ * to tell the OSL runtime optimizer that this is a valid texture. */
+ return NULL;
+ }
+ else {
+ return texturesys()->get_texture_handle(filename);
+ }
}
bool OSLRenderServices::good(TextureSystem::TextureHandle *texture_handle)
{
- return texturesys()->good(texture_handle);
+ return texturesys()->good(texture_handle);
}
bool OSLRenderServices::texture(ustring filename,
@@ -945,157 +976,169 @@ bool OSLRenderServices::texture(ustring filename,
TexturePerthread *texture_thread_info,
TextureOpt &options,
OSL::ShaderGlobals *sg,
- float s, float t,
- float dsdx, float dtdx, float dsdy, float dtdy,
+ float s,
+ float t,
+ float dsdx,
+ float dtdx,
+ float dsdy,
+ float dtdy,
int nchannels,
float *result,
float *dresultds,
float *dresultdt,
ustring *errormessage)
{
- OSL::TextureSystem *ts = osl_ts;
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- KernelGlobals *kg = sd->osl_globals;
+ OSL::TextureSystem *ts = osl_ts;
+ ShaderData *sd = (ShaderData *)(sg->renderstate);
+ KernelGlobals *kg = sd->osl_globals;
- if(texture_thread_info == NULL) {
- OSLThreadData *tdata = kg->osl_tdata;
- texture_thread_info = tdata->oiio_thread_info;
- }
+ if (texture_thread_info == NULL) {
+ OSLThreadData *tdata = kg->osl_tdata;
+ texture_thread_info = tdata->oiio_thread_info;
+ }
#ifdef WITH_PTEX
- /* todo: this is just a quick hack, only works with particular files and options */
- if(string_endswith(filename.string(), ".ptx")) {
- float2 uv;
- int faceid;
+ /* todo: this is just a quick hack, only works with particular files and options */
+ if (string_endswith(filename.string(), ".ptx")) {
+ float2 uv;
+ int faceid;
- if(!primitive_ptex(kg, sd, &uv, &faceid))
- return false;
+ if (!primitive_ptex(kg, sd, &uv, &faceid))
+ return false;
- float u = uv.x;
- float v = uv.y;
- float dudx = 0.0f;
- float dvdx = 0.0f;
- float dudy = 0.0f;
- float dvdy = 0.0f;
+ float u = uv.x;
+ float v = uv.y;
+ float dudx = 0.0f;
+ float dvdx = 0.0f;
+ float dudy = 0.0f;
+ float dvdy = 0.0f;
- Ptex::String error;
- PtexPtr<PtexTexture> r(ptex_cache->get(filename.c_str(), error));
+ Ptex::String error;
+ PtexPtr<PtexTexture> r(ptex_cache->get(filename.c_str(), error));
- if(!r) {
- //std::cerr << error.c_str() << std::endl;
- return false;
- }
+ if (!r) {
+ //std::cerr << error.c_str() << std::endl;
+ return false;
+ }
- bool mipmaplerp = false;
- float sharpness = 1.0f;
- PtexFilter::Options opts(PtexFilter::f_bicubic, mipmaplerp, sharpness);
- PtexPtr<PtexFilter> f(PtexFilter::getFilter(r, opts));
+ bool mipmaplerp = false;
+ float sharpness = 1.0f;
+ PtexFilter::Options opts(PtexFilter::f_bicubic, mipmaplerp, sharpness);
+ PtexPtr<PtexFilter> f(PtexFilter::getFilter(r, opts));
- f->eval(result, options.firstchannel, nchannels, faceid, u, v, dudx, dvdx, dudy, dvdy);
+ f->eval(result, options.firstchannel, nchannels, faceid, u, v, dudx, dvdx, dudy, dvdy);
- for(int c = r->numChannels(); c < nchannels; c++)
- result[c] = result[0];
+ for (int c = r->numChannels(); c < nchannels; c++)
+ result[c] = result[0];
- return true;
- }
+ return true;
+ }
#endif
- bool status = false;
-
- if(filename.length() && filename[0] == '@') {
- if(filename == u_at_bevel) {
- /* Bevel shader hack. */
- if(nchannels >= 3) {
- PathState *state = sd->osl_path_state;
- int num_samples = (int)s;
- float radius = t;
- float3 N = svm_bevel(kg, sd, state, radius, num_samples);
- result[0] = N.x;
- result[1] = N.y;
- result[2] = N.z;
- status = true;
- }
- }
- else if(filename == u_at_ao) {
- /* AO shader hack. */
- PathState *state = sd->osl_path_state;
- int num_samples = (int)s;
- float radius = t;
- float3 N = make_float3(dsdx, dtdx, dsdy);
- int flags = 0;
- if((int)dtdy) {
- flags |= NODE_AO_INSIDE;
- }
- if((int)options.sblur) {
- flags |= NODE_AO_ONLY_LOCAL;
- }
- if((int)options.tblur) {
- flags |= NODE_AO_GLOBAL_RADIUS;
- }
- result[0] = svm_ao(kg, sd, N, state, radius, num_samples, flags);
- status = true;
- }
- else if(filename[1] == 'l') {
- /* IES light. */
- int slot = atoi(filename.c_str() + 2);
- result[0] = kernel_ies_interp(kg, slot, s, t);
- status = true;
- }
- else {
- /* Packed texture. */
- int slot = atoi(filename.c_str() + 2);
- float4 rgba = kernel_tex_image_interp(kg, slot, s, 1.0f - t);
-
- result[0] = rgba[0];
- if(nchannels > 1)
- result[1] = rgba[1];
- if(nchannels > 2)
- result[2] = rgba[2];
- if(nchannels > 3)
- result[3] = rgba[3];
- status = true;
- }
- }
- else {
- if(texture_handle != NULL) {
- status = ts->texture(texture_handle,
- texture_thread_info,
- options,
- s, t,
- dsdx, dtdx,
- dsdy, dtdy,
- nchannels,
- result,
- dresultds, dresultdt);
- }
- else {
- status = ts->texture(filename,
- options,
- s, t,
- dsdx, dtdx,
- dsdy, dtdy,
- nchannels,
- result,
- dresultds, dresultdt);
- }
- }
-
- if(!status) {
- if(nchannels == 3 || nchannels == 4) {
- result[0] = 1.0f;
- result[1] = 0.0f;
- result[2] = 1.0f;
-
- if(nchannels == 4)
- result[3] = 1.0f;
- }
- /* This might be slow, but prevents error messages leak and
- * other nasty stuff happening.
- */
- string err = ts->geterror();
- (void) err;
- }
-
- return status;
+ bool status = false;
+
+ if (filename.length() && filename[0] == '@') {
+ if (filename == u_at_bevel) {
+ /* Bevel shader hack. */
+ if (nchannels >= 3) {
+ PathState *state = sd->osl_path_state;
+ int num_samples = (int)s;
+ float radius = t;
+ float3 N = svm_bevel(kg, sd, state, radius, num_samples);
+ result[0] = N.x;
+ result[1] = N.y;
+ result[2] = N.z;
+ status = true;
+ }
+ }
+ else if (filename == u_at_ao) {
+ /* AO shader hack. */
+ PathState *state = sd->osl_path_state;
+ int num_samples = (int)s;
+ float radius = t;
+ float3 N = make_float3(dsdx, dtdx, dsdy);
+ int flags = 0;
+ if ((int)dtdy) {
+ flags |= NODE_AO_INSIDE;
+ }
+ if ((int)options.sblur) {
+ flags |= NODE_AO_ONLY_LOCAL;
+ }
+ if ((int)options.tblur) {
+ flags |= NODE_AO_GLOBAL_RADIUS;
+ }
+ result[0] = svm_ao(kg, sd, N, state, radius, num_samples, flags);
+ status = true;
+ }
+ else if (filename[1] == 'l') {
+ /* IES light. */
+ int slot = atoi(filename.c_str() + 2);
+ result[0] = kernel_ies_interp(kg, slot, s, t);
+ status = true;
+ }
+ else {
+ /* Packed texture. */
+ int slot = atoi(filename.c_str() + 2);
+ float4 rgba = kernel_tex_image_interp(kg, slot, s, 1.0f - t);
+
+ result[0] = rgba[0];
+ if (nchannels > 1)
+ result[1] = rgba[1];
+ if (nchannels > 2)
+ result[2] = rgba[2];
+ if (nchannels > 3)
+ result[3] = rgba[3];
+ status = true;
+ }
+ }
+ else {
+ if (texture_handle != NULL) {
+ status = ts->texture(texture_handle,
+ texture_thread_info,
+ options,
+ s,
+ t,
+ dsdx,
+ dtdx,
+ dsdy,
+ dtdy,
+ nchannels,
+ result,
+ dresultds,
+ dresultdt);
+ }
+ else {
+ status = ts->texture(filename,
+ options,
+ s,
+ t,
+ dsdx,
+ dtdx,
+ dsdy,
+ dtdy,
+ nchannels,
+ result,
+ dresultds,
+ dresultdt);
+ }
+ }
+
+ if (!status) {
+ if (nchannels == 3 || nchannels == 4) {
+ result[0] = 1.0f;
+ result[1] = 0.0f;
+ result[2] = 1.0f;
+
+ if (nchannels == 4)
+ result[3] = 1.0f;
+ }
+ /* This might be slow, but prevents error messages leak and
+ * other nasty stuff happening.
+ */
+ string err = ts->geterror();
+ (void)err;
+ }
+
+ return status;
}
bool OSLRenderServices::texture3d(ustring filename,
@@ -1114,68 +1157,76 @@ bool OSLRenderServices::texture3d(ustring filename,
float *dresultdr,
ustring *errormessage)
{
- OSL::TextureSystem *ts = osl_ts;
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- KernelGlobals *kg = sd->osl_globals;
-
- if(texture_thread_info == NULL) {
- OSLThreadData *tdata = kg->osl_tdata;
- texture_thread_info = tdata->oiio_thread_info;
- }
-
- bool status;
- if(filename.length() && filename[0] == '@') {
- int slot = atoi(filename.c_str() + 1);
- float4 rgba = kernel_tex_image_interp_3d(kg, slot, P.x, P.y, P.z, INTERPOLATION_NONE);
-
- result[0] = rgba[0];
- if(nchannels > 1)
- result[1] = rgba[1];
- if(nchannels > 2)
- result[2] = rgba[2];
- if(nchannels > 3)
- result[3] = rgba[3];
- status = true;
- }
- else {
- if(texture_handle != NULL) {
- status = ts->texture3d(texture_handle,
- texture_thread_info,
- options,
- P,
- dPdx, dPdy, dPdz,
- nchannels,
- result,
- dresultds, dresultdt, dresultdr);
- }
- else {
- status = ts->texture3d(filename,
- options,
- P,
- dPdx, dPdy, dPdz,
- nchannels,
- result,
- dresultds, dresultdt, dresultdr);
- }
- }
-
- if(!status) {
- if(nchannels == 3 || nchannels == 4) {
- result[0] = 1.0f;
- result[1] = 0.0f;
- result[2] = 1.0f;
-
- if(nchannels == 4)
- result[3] = 1.0f;
- }
- /* This might be slow, but prevents error messages leak and
- * other nasty stuff happening.
- */
- string err = ts->geterror();
- (void) err;
- }
-
- return status;
+ OSL::TextureSystem *ts = osl_ts;
+ ShaderData *sd = (ShaderData *)(sg->renderstate);
+ KernelGlobals *kg = sd->osl_globals;
+
+ if (texture_thread_info == NULL) {
+ OSLThreadData *tdata = kg->osl_tdata;
+ texture_thread_info = tdata->oiio_thread_info;
+ }
+
+ bool status;
+ if (filename.length() && filename[0] == '@') {
+ int slot = atoi(filename.c_str() + 1);
+ float4 rgba = kernel_tex_image_interp_3d(kg, slot, P.x, P.y, P.z, INTERPOLATION_NONE);
+
+ result[0] = rgba[0];
+ if (nchannels > 1)
+ result[1] = rgba[1];
+ if (nchannels > 2)
+ result[2] = rgba[2];
+ if (nchannels > 3)
+ result[3] = rgba[3];
+ status = true;
+ }
+ else {
+ if (texture_handle != NULL) {
+ status = ts->texture3d(texture_handle,
+ texture_thread_info,
+ options,
+ P,
+ dPdx,
+ dPdy,
+ dPdz,
+ nchannels,
+ result,
+ dresultds,
+ dresultdt,
+ dresultdr);
+ }
+ else {
+ status = ts->texture3d(filename,
+ options,
+ P,
+ dPdx,
+ dPdy,
+ dPdz,
+ nchannels,
+ result,
+ dresultds,
+ dresultdt,
+ dresultdr);
+ }
+ }
+
+ if (!status) {
+ if (nchannels == 3 || nchannels == 4) {
+ result[0] = 1.0f;
+ result[1] = 0.0f;
+ result[2] = 1.0f;
+
+ if (nchannels == 4)
+ result[3] = 1.0f;
+ }
+ /* This might be slow, but prevents error messages leak and
+ * other nasty stuff happening.
+ */
+ string err = ts->geterror();
+ (void)err;
+ }
+
+ return status;
}
bool OSLRenderServices::environment(ustring filename,
@@ -1192,35 +1243,34 @@ bool OSLRenderServices::environment(ustring filename,
float *dresultdt,
ustring *errormessage)
{
- OSL::TextureSystem *ts = osl_ts;
-
- if (thread_info == NULL) {
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- KernelGlobals *kg = sd->osl_globals;
- OSLThreadData *tdata = kg->osl_tdata;
- thread_info = tdata->oiio_thread_info;
- }
-
- if (th == NULL) {
- th = ts->get_texture_handle(filename, thread_info);
- }
-
- bool status = ts->environment(th, thread_info,
- options, R, dRdx, dRdy,
- nchannels, result, dresultds, dresultdt);
-
- if(!status) {
- if(nchannels == 3 || nchannels == 4) {
- result[0] = 1.0f;
- result[1] = 0.0f;
- result[2] = 1.0f;
-
- if(nchannels == 4)
- result[3] = 1.0f;
- }
- }
-
- return status;
+ OSL::TextureSystem *ts = osl_ts;
+
+ if (thread_info == NULL) {
+ ShaderData *sd = (ShaderData *)(sg->renderstate);
+ KernelGlobals *kg = sd->osl_globals;
+ OSLThreadData *tdata = kg->osl_tdata;
+ thread_info = tdata->oiio_thread_info;
+ }
+
+ if (th == NULL) {
+ th = ts->get_texture_handle(filename, thread_info);
+ }
+
+ bool status = ts->environment(
+ th, thread_info, options, R, dRdx, dRdy, nchannels, result, dresultds, dresultdt);
+
+ if (!status) {
+ if (nchannels == 3 || nchannels == 4) {
+ result[0] = 1.0f;
+ result[1] = 0.0f;
+ result[2] = 1.0f;
+
+ if (nchannels == 4)
+ result[3] = 1.0f;
+ }
+ }
+
+ return status;
}
bool OSLRenderServices::get_texture_info(OSL::ShaderGlobals *sg,
@@ -1231,138 +1281,158 @@ bool OSLRenderServices::get_texture_info(OSL::ShaderGlobals *sg,
TypeDesc datatype,
void *data)
{
- OSL::TextureSystem *ts = osl_ts;
- if(filename.length() && filename[0] == '@') {
- /* Special builtin textures. */
- return false;
- }
- else {
- return ts->get_texture_info(filename, subimage, dataname, datatype, data);
- }
+ OSL::TextureSystem *ts = osl_ts;
+ if (filename.length() && filename[0] == '@') {
+ /* Special builtin textures. */
+ return false;
+ }
+ else {
+ return ts->get_texture_info(filename, subimage, dataname, datatype, data);
+ }
}
-int OSLRenderServices::pointcloud_search(OSL::ShaderGlobals *sg, ustring filename, const OSL::Vec3 &center,
- float radius, int max_points, bool sort,
- size_t *out_indices, float *out_distances, int derivs_offset)
+int OSLRenderServices::pointcloud_search(OSL::ShaderGlobals *sg,
+ ustring filename,
+ const OSL::Vec3 &center,
+ float radius,
+ int max_points,
+ bool sort,
+ size_t *out_indices,
+ float *out_distances,
+ int derivs_offset)
{
- return 0;
+ return 0;
}
-int OSLRenderServices::pointcloud_get(OSL::ShaderGlobals *sg, ustring filename, size_t *indices, int count,
- ustring attr_name, TypeDesc attr_type, void *out_data)
+int OSLRenderServices::pointcloud_get(OSL::ShaderGlobals *sg,
+ ustring filename,
+ size_t *indices,
+ int count,
+ ustring attr_name,
+ TypeDesc attr_type,
+ void *out_data)
{
- return 0;
+ return 0;
}
bool OSLRenderServices::pointcloud_write(OSL::ShaderGlobals *sg,
- ustring filename, const OSL::Vec3 &pos,
- int nattribs, const ustring *names,
+ ustring filename,
+ const OSL::Vec3 &pos,
+ int nattribs,
+ const ustring *names,
const TypeDesc *types,
const void **data)
{
- return false;
+ return false;
}
-bool OSLRenderServices::trace(TraceOpt &options, OSL::ShaderGlobals *sg,
- const OSL::Vec3 &P, const OSL::Vec3 &dPdx,
- const OSL::Vec3 &dPdy, const OSL::Vec3 &R,
- const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy)
+bool OSLRenderServices::trace(TraceOpt &options,
+ OSL::ShaderGlobals *sg,
+ const OSL::Vec3 &P,
+ const OSL::Vec3 &dPdx,
+ const OSL::Vec3 &dPdy,
+ const OSL::Vec3 &R,
+ const OSL::Vec3 &dRdx,
+ const OSL::Vec3 &dRdy)
{
- /* todo: options.shader support, maybe options.traceset */
- ShaderData *sd = (ShaderData *)(sg->renderstate);
-
- /* setup ray */
- Ray ray;
-
- ray.P = TO_FLOAT3(P);
- ray.D = TO_FLOAT3(R);
- ray.t = (options.maxdist == 1.0e30f)? FLT_MAX: options.maxdist - options.mindist;
- ray.time = sd->time;
-
- if(options.mindist == 0.0f) {
- /* avoid self-intersections */
- if(ray.P == sd->P) {
- bool transmit = (dot(sd->Ng, ray.D) < 0.0f);
- ray.P = ray_offset(sd->P, (transmit)? -sd->Ng: sd->Ng);
- }
- }
- else {
- /* offset for minimum distance */
- ray.P += options.mindist*ray.D;
- }
-
- /* ray differentials */
- ray.dP.dx = TO_FLOAT3(dPdx);
- ray.dP.dy = TO_FLOAT3(dPdy);
- ray.dD.dx = TO_FLOAT3(dRdx);
- ray.dD.dy = TO_FLOAT3(dRdy);
-
- /* allocate trace data */
- OSLTraceData *tracedata = (OSLTraceData*)sg->tracedata;
- tracedata->ray = ray;
- tracedata->setup = false;
- tracedata->init = true;
- tracedata->sd.osl_globals = sd->osl_globals;
-
- /* Raytrace, leaving out shadow opaque to avoid early exit. */
- uint visibility = PATH_RAY_ALL_VISIBILITY - PATH_RAY_SHADOW_OPAQUE;
- return scene_intersect(sd->osl_globals, ray, visibility, &tracedata->isect, NULL, 0.0f, 0.0f);
+ /* todo: options.shader support, maybe options.traceset */
+ ShaderData *sd = (ShaderData *)(sg->renderstate);
+
+ /* setup ray */
+ Ray ray;
+
+ ray.P = TO_FLOAT3(P);
+ ray.D = TO_FLOAT3(R);
+ ray.t = (options.maxdist == 1.0e30f) ? FLT_MAX : options.maxdist - options.mindist;
+ ray.time = sd->time;
+
+ if (options.mindist == 0.0f) {
+ /* avoid self-intersections */
+ if (ray.P == sd->P) {
+ bool transmit = (dot(sd->Ng, ray.D) < 0.0f);
+ ray.P = ray_offset(sd->P, (transmit) ? -sd->Ng : sd->Ng);
+ }
+ }
+ else {
+ /* offset for minimum distance */
+ ray.P += options.mindist * ray.D;
+ }
+
+ /* ray differentials */
+ ray.dP.dx = TO_FLOAT3(dPdx);
+ ray.dP.dy = TO_FLOAT3(dPdy);
+ ray.dD.dx = TO_FLOAT3(dRdx);
+ ray.dD.dy = TO_FLOAT3(dRdy);
+
+ /* allocate trace data */
+ OSLTraceData *tracedata = (OSLTraceData *)sg->tracedata;
+ tracedata->ray = ray;
+ tracedata->setup = false;
+ tracedata->init = true;
+ tracedata->sd.osl_globals = sd->osl_globals;
+
+ /* Raytrace, leaving out shadow opaque to avoid early exit. */
+ uint visibility = PATH_RAY_ALL_VISIBILITY - PATH_RAY_SHADOW_OPAQUE;
+ return scene_intersect(sd->osl_globals, ray, visibility, &tracedata->isect, NULL, 0.0f, 0.0f);
}
-
-bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg, ustring source, ustring name,
- TypeDesc type, void *val, bool derivatives)
+bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg,
+ ustring source,
+ ustring name,
+ TypeDesc type,
+ void *val,
+ bool derivatives)
{
- OSLTraceData *tracedata = (OSLTraceData*)sg->tracedata;
-
- if(source == u_trace && tracedata->init) {
- if(name == u_hit) {
- return set_attribute_int((tracedata->isect.prim != PRIM_NONE), type, derivatives, val);
- }
- else if(tracedata->isect.prim != PRIM_NONE) {
- if(name == u_hitdist) {
- float f[3] = {tracedata->isect.t, 0.0f, 0.0f};
- return set_attribute_float(f, type, derivatives, val);
- }
- else {
- ShaderData *sd = &tracedata->sd;
- KernelGlobals *kg = sd->osl_globals;
-
- if(!tracedata->setup) {
- /* lazy shader data setup */
- shader_setup_from_ray(kg, sd, &tracedata->isect, &tracedata->ray);
- tracedata->setup = true;
- }
-
- if(name == u_N) {
- return set_attribute_float3(sd->N, type, derivatives, val);
- }
- else if(name == u_Ng) {
- return set_attribute_float3(sd->Ng, type, derivatives, val);
- }
- else if(name == u_P) {
- float3 f[3] = {sd->P, sd->dP.dx, sd->dP.dy};
- return set_attribute_float3(f, type, derivatives, val);
- }
- else if(name == u_I) {
- float3 f[3] = {sd->I, sd->dI.dx, sd->dI.dy};
- return set_attribute_float3(f, type, derivatives, val);
- }
- else if(name == u_u) {
- float f[3] = {sd->u, sd->du.dx, sd->du.dy};
- return set_attribute_float(f, type, derivatives, val);
- }
- else if(name == u_v) {
- float f[3] = {sd->v, sd->dv.dx, sd->dv.dy};
- return set_attribute_float(f, type, derivatives, val);
- }
-
- return get_attribute(sd, derivatives, u_empty, type, name, val);
- }
- }
- }
-
- return false;
+ OSLTraceData *tracedata = (OSLTraceData *)sg->tracedata;
+
+ if (source == u_trace && tracedata->init) {
+ if (name == u_hit) {
+ return set_attribute_int((tracedata->isect.prim != PRIM_NONE), type, derivatives, val);
+ }
+ else if (tracedata->isect.prim != PRIM_NONE) {
+ if (name == u_hitdist) {
+ float f[3] = {tracedata->isect.t, 0.0f, 0.0f};
+ return set_attribute_float(f, type, derivatives, val);
+ }
+ else {
+ ShaderData *sd = &tracedata->sd;
+ KernelGlobals *kg = sd->osl_globals;
+
+ if (!tracedata->setup) {
+ /* lazy shader data setup */
+ shader_setup_from_ray(kg, sd, &tracedata->isect, &tracedata->ray);
+ tracedata->setup = true;
+ }
+
+ if (name == u_N) {
+ return set_attribute_float3(sd->N, type, derivatives, val);
+ }
+ else if (name == u_Ng) {
+ return set_attribute_float3(sd->Ng, type, derivatives, val);
+ }
+ else if (name == u_P) {
+ float3 f[3] = {sd->P, sd->dP.dx, sd->dP.dy};
+ return set_attribute_float3(f, type, derivatives, val);
+ }
+ else if (name == u_I) {
+ float3 f[3] = {sd->I, sd->dI.dx, sd->dI.dy};
+ return set_attribute_float3(f, type, derivatives, val);
+ }
+ else if (name == u_u) {
+ float f[3] = {sd->u, sd->du.dx, sd->du.dy};
+ return set_attribute_float(f, type, derivatives, val);
+ }
+ else if (name == u_v) {
+ float f[3] = {sd->v, sd->dv.dx, sd->dv.dy};
+ return set_attribute_float(f, type, derivatives, val);
+ }
+
+ return get_attribute(sd, derivatives, u_empty, type, name, val);
+ }
+ }
+ }
+
+ return false;
}
CCL_NAMESPACE_END