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authorThomas Dinges <blender@dingto.org>2013-10-08 21:07:18 +0400
committerThomas Dinges <blender@dingto.org>2013-10-08 21:07:18 +0400
commite6ce07a5d47bcaabceb10e164b7acaf2c55072fe (patch)
tree473625588e394241d014df29b1809f3cfea6e28c /intern/cycles/kernel/osl/osl_shader.cpp
parent03f7885b0a87de71f677c3f733bbf870140e5d36 (diff)
Cycles / SSS:
* Remove the compatible falloff SSS implementation. We shouldn't support two implementations in the long term, and 2.7x is a good release number do break some compatibility as well. * Version patch added, so Files with Compatible falloff will automatically use Cubic now. It was already mentioned in the manual, that Compatible is deprecated. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#BSSRDF
Diffstat (limited to 'intern/cycles/kernel/osl/osl_shader.cpp')
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 625ad263f7f..18e8fee4348 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -253,7 +253,7 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
/* disable in case of diffuse ancestor, can't see it well then and
* adds considerably noise due to probabilities of continuing path
* getting lower and lower */
- if(sc.type != CLOSURE_BSSRDF_COMPATIBLE_ID && (path_flag & PATH_RAY_DIFFUSE_ANCESTOR))
+ if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
bssrdf->radius = make_float3(0.0f, 0.0f, 0.0f);
/* create one closure for each color channel */