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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-06-05 12:41:53 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-06-05 12:41:53 +0400 |
commit | 0adf252c9b92dac4bc56e92c531464c59b71d91c (patch) | |
tree | db0efae5b37c4a50bd678a8ea3760a70e8db7661 /intern/cycles/kernel/osl/osl_shader.cpp | |
parent | 67ba133b19c20b83d06c9c2dd5f2fb5bea5463b5 (diff) |
Fix #31593: Every time I switch between edit and object mode, it crashes
Crash was caused by incorrect restoring OpenGL context due to some
weird bit operations used to indicate whether stuff like color arrays
is initialized resulting in some unpredictable results on different
platforms and drivers.
Diffstat (limited to 'intern/cycles/kernel/osl/osl_shader.cpp')
0 files changed, 0 insertions, 0 deletions