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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-29 05:09:24 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-29 07:01:07 +0400
commit746628e0d021fa616c69e9ff0ef9ad71cba23694 (patch)
tree4ca4b0e2d1aae189bc06df1a0b652ec5280a37aa /intern/cycles/kernel/osl/osl_shader.cpp
parentaa3933b411fc61d673facc6ea6f8cce6d86a3c6c (diff)
Cycles OSL: refactoring to remove all dependencies on builtin OSL closures.
These were removed in new OSL versions. We only used these as base classes, not using them at all simplifies the code a bit.
Diffstat (limited to 'intern/cycles/kernel/osl/osl_shader.cpp')
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp61
1 files changed, 20 insertions, 41 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 18e8fee4348..146736ba799 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -146,7 +146,7 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
if (closure->type == OSL::ClosureColor::COMPONENT) {
OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
- OSL::ClosurePrimitive *prim = (OSL::ClosurePrimitive *)comp->data();
+ CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
if (prim) {
ShaderClosure sc;
@@ -156,8 +156,8 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
sc.weight = weight;
#endif
- switch (prim->category()) {
- case OSL::ClosurePrimitive::BSDF: {
+ switch (prim->category) {
+ case CClosurePrimitive::BSDF: {
CBSDFClosure *bsdf = (CBSDFClosure *)prim;
int scattering = bsdf->scattering();
@@ -191,7 +191,7 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
}
break;
}
- case OSL::ClosurePrimitive::Emissive: {
+ case CClosurePrimitive::Emissive: {
/* sample weight */
float sample_weight = fabsf(average(weight));
@@ -208,7 +208,7 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
}
break;
}
- case AmbientOcclusion: {
+ case CClosurePrimitive::AmbientOcclusion: {
/* sample weight */
float sample_weight = fabsf(average(weight));
@@ -224,7 +224,7 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
}
break;
}
- case OSL::ClosurePrimitive::Holdout: {
+ case CClosurePrimitive::Holdout: {
sc.sample_weight = 0.0f;
sc.type = CLOSURE_HOLDOUT_ID;
sc.data0 = 0.0f;
@@ -237,7 +237,7 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
}
break;
}
- case OSL::ClosurePrimitive::BSSRDF: {
+ case CClosurePrimitive::BSSRDF: {
CBSSRDFClosure *bssrdf = (CBSSRDFClosure *)prim;
float sample_weight = fabsf(average(weight));
@@ -280,10 +280,8 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
}
break;
}
- case OSL::ClosurePrimitive::Debug:
- break; /* not implemented */
- case OSL::ClosurePrimitive::Background:
- case OSL::ClosurePrimitive::Volume:
+ case CClosurePrimitive::Background:
+ case CClosurePrimitive::Volume:
break; /* not relevant */
}
}
@@ -332,9 +330,9 @@ static float3 flatten_background_closure_tree(const OSL::ClosureColor *closure)
if (closure->type == OSL::ClosureColor::COMPONENT) {
OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
- OSL::ClosurePrimitive *prim = (OSL::ClosurePrimitive *)comp->data();
+ CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
- if (prim && prim->category() == OSL::ClosurePrimitive::Background)
+ if (prim && prim->category == CClosurePrimitive::Background)
#ifdef OSL_SUPPORTS_WEIGHTED_CLOSURE_COMPONENTS
return TO_FLOAT3(comp->w);
#else
@@ -387,7 +385,7 @@ static void flatten_volume_closure_tree(ShaderData *sd,
if (closure->type == OSL::ClosureColor::COMPONENT) {
OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
- OSL::ClosurePrimitive *prim = (OSL::ClosurePrimitive *)comp->data();
+ CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
if (prim) {
ShaderClosure sc;
@@ -397,8 +395,8 @@ static void flatten_volume_closure_tree(ShaderData *sd,
sc.weight = weight;
#endif
- switch (prim->category()) {
- case OSL::ClosurePrimitive::Volume: {
+ switch (prim->category) {
+ case CClosurePrimitive::Volume: {
/* sample weight */
float sample_weight = fabsf(average(weight));
@@ -413,13 +411,13 @@ static void flatten_volume_closure_tree(ShaderData *sd,
sd->closure[sd->num_closure++] = sc;
break;
}
- case OSL::ClosurePrimitive::Holdout:
- case OSL::ClosurePrimitive::Debug:
+ case CClosurePrimitive::Holdout:
break; /* not implemented */
- case OSL::ClosurePrimitive::Background:
- case OSL::ClosurePrimitive::BSDF:
- case OSL::ClosurePrimitive::Emissive:
- case OSL::ClosurePrimitive::BSSRDF:
+ case CClosurePrimitive::Background:
+ case CClosurePrimitive::BSDF:
+ case CClosurePrimitive::Emissive:
+ case CClosurePrimitive::BSSRDF:
+ case CClosurePrimitive::AmbientOcclusion:
break; /* not relevant */
}
}
@@ -509,25 +507,6 @@ void OSLShader::bsdf_blur(ShaderClosure *sc, float roughness)
bsdf->blur(roughness);
}
-/* Emissive Closure */
-
-float3 OSLShader::emissive_eval(const ShaderData *sd, const ShaderClosure *sc)
-{
- OSL::EmissiveClosure *emissive = (OSL::EmissiveClosure *)sc->prim;
- OSL::Color3 emissive_eval = emissive->eval(TO_VEC3(sd->Ng), TO_VEC3(sd->I));
-
- return TO_FLOAT3(emissive_eval);
-}
-
-/* Volume Closure */
-
-float3 OSLShader::volume_eval_phase(const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
-{
- OSL::VolumeClosure *volume = (OSL::VolumeClosure *)sc->prim;
- OSL::Color3 volume_eval = volume->eval_phase(TO_VEC3(omega_in), TO_VEC3(omega_out));
- return TO_FLOAT3(volume_eval) * sc->weight;
-}
-
/* Attributes */
int OSLShader::find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id, AttributeElement *elem)