diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-01 19:53:36 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-01 19:53:36 +0400 |
commit | df625253ac0dec5be70701e2694c1e0358343fbf (patch) | |
tree | 10b216af9eb607023a3b280b8641acf336e34b10 /intern/cycles/kernel/osl/osl_shader.cpp | |
parent | 1e741b3a52cc44b7a3ee173f180fd3d99c958efc (diff) |
Cycles:
* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node
Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
Diffstat (limited to 'intern/cycles/kernel/osl/osl_shader.cpp')
-rw-r--r-- | intern/cycles/kernel/osl/osl_shader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp index 007d14b526b..73ff4f41423 100644 --- a/intern/cycles/kernel/osl/osl_shader.cpp +++ b/intern/cycles/kernel/osl/osl_shader.cpp @@ -89,7 +89,7 @@ static void shaderdata_to_shaderglobals(KernelGlobals *kg, ShaderData *sd, globals->surfacearea = (sd->object == ~0)? 1.0f: object_surface_area(kg, sd->object); /* booleans */ - globals->raytype = path_flag; + globals->raytype = path_flag; /* todo: add our own ray types */ globals->backfacing = (sd->flag & SD_BACKFACING); /* don't know yet if we need this */ @@ -437,7 +437,7 @@ int OSLShader::bsdf_sample(const ShaderData *sd, float randu, float randv, float else if(uscattering == OSL::Labels::SINGULAR) label |= LABEL_SINGULAR; else - label |= LABEL_STRAIGHT; + label |= LABEL_TRANSPARENT; /* eval + pdf */ eval *= flat->weight; |