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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-03 16:21:44 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-03 16:21:44 +0400
commit41f98978e3430a7d38684d49891505bb954375aa (patch)
treea69caf8413332c0d359c7a873d86c77f16d3c4fc /intern/cycles/kernel/osl/osl_shader.cpp
parentf00a49baaaf4b2f8d8a6a6265255fa7085a79bf8 (diff)
Fix cycles issue when NaN is used for RGB ramp, can access array out of bounds then.
OSL noise() function is generating NaN's in certain cases, fix for that goes to our OSL branch. Also add missing minimum weight and max closure checks to OSL, forgot to add these when fixing another bug.
Diffstat (limited to 'intern/cycles/kernel/osl/osl_shader.cpp')
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp30
1 files changed, 19 insertions, 11 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 67a0e16419c..f72e4dd1384 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -150,13 +150,14 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
/* sample weight */
float sample_weight = fabsf(average(weight));
- sd->flag |= bsdf->shaderdata_flag();
-
sc.sample_weight = sample_weight;
sc.type = bsdf->shaderclosure_type();
/* add */
- sd->closure[sd->num_closure++] = sc;
+ if(sc.sample_weight > 1e-5f && sd->num_closure < MAX_CLOSURE) {
+ sd->closure[sd->num_closure++] = sc;
+ sd->flag |= bsdf->shaderdata_flag();
+ }
break;
}
case OSL::ClosurePrimitive::Emissive: {
@@ -170,9 +171,10 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
sc.type = CLOSURE_EMISSION_ID;
/* flag */
- sd->flag |= SD_EMISSION;
-
- sd->closure[sd->num_closure++] = sc;
+ if(sd->num_closure < MAX_CLOSURE) {
+ sd->closure[sd->num_closure++] = sc;
+ sd->flag |= SD_EMISSION;
+ }
break;
}
case AmbientOcclusion: {
@@ -185,8 +187,10 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
sc.sample_weight = sample_weight;
sc.type = CLOSURE_AMBIENT_OCCLUSION_ID;
- sd->closure[sd->num_closure++] = sc;
- sd->flag |= SD_AO;
+ if(sd->num_closure < MAX_CLOSURE) {
+ sd->closure[sd->num_closure++] = sc;
+ sd->flag |= SD_AO;
+ }
break;
}
case OSL::ClosurePrimitive::Holdout:
@@ -195,8 +199,11 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
sc.sample_weight = 0.0f;
sc.type = CLOSURE_HOLDOUT_ID;
- sd->flag |= SD_HOLDOUT;
- sd->closure[sd->num_closure++] = sc;
+
+ if(sd->num_closure < MAX_CLOSURE) {
+ sd->closure[sd->num_closure++] = sc;
+ sd->flag |= SD_HOLDOUT;
+ }
break;
case OSL::ClosurePrimitive::BSSRDF:
case OSL::ClosurePrimitive::Debug:
@@ -334,7 +341,8 @@ static void flatten_volume_closure_tree(ShaderData *sd,
sc.type = CLOSURE_VOLUME_ID;
/* add */
- sd->closure[sd->num_closure++] = sc;
+ if(sc.sample_weight > 1e-5f && sd->num_closure < MAX_CLOSURE)
+ sd->closure[sd->num_closure++] = sc;
break;
}
case OSL::ClosurePrimitive::Holdout: