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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-22 18:27:12 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-22 18:27:12 +0400
commitdee74c299ff345bfd4d516db5f55d7fb255db5d7 (patch)
treee00bce103d2f86a8c5f1b047265105acf0e47061 /intern/cycles/kernel/osl/osl_shader.cpp
parent919ecbe55d44dd13a8a07c354a00b9bfc9ec8596 (diff)
Attempt to fix #35041 and #34725: cycles crash with OSL and both a 3D viewport
and preview running at the same time. It seems there's something in OSL/LLVM that's not thread safe, but I couldn't figure out what exactly. Now all renders share the same OSL ShadingSystem which should avoid the problem.
Diffstat (limited to 'intern/cycles/kernel/osl/osl_shader.cpp')
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 555edf598f1..ddde199663a 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -127,6 +127,9 @@ static void shaderdata_to_shaderglobals(KernelGlobals *kg, ShaderData *sd,
/* clear trace data */
tdata->tracedata.init = false;
+
+ /* used by renderservices */
+ sd->osl_globals = kg;
}
/* Surface */