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authorLukas Toenne <lukas.toenne@googlemail.com>2012-09-04 12:53:47 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2012-09-04 12:53:47 +0400
commit6805db676d9d004c8131b13fca095b519997b768 (patch)
treeac2a241438d6eca5bb3187dbcd73a0228e1b2948 /intern/cycles/kernel/osl/osl_shader.h
parent71871463a4bb3c58bfa3c3b36019c1b3b02dcf1d (diff)
Use one context per OSL thread. Not sure if this actually works, but the simple renderer example in OSL does it this way.
Diffstat (limited to 'intern/cycles/kernel/osl/osl_shader.h')
-rw-r--r--intern/cycles/kernel/osl/osl_shader.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.h b/intern/cycles/kernel/osl/osl_shader.h
index 815557ed203..a888335aad6 100644
--- a/intern/cycles/kernel/osl/osl_shader.h
+++ b/intern/cycles/kernel/osl/osl_shader.h
@@ -77,9 +77,6 @@ public:
static float3 volume_eval_phase(const ShaderData *sd, const ShaderClosure *sc,
const float3 omega_in, const float3 omega_out);
-
- /* release */
- static void release(KernelGlobals *kg, const ShaderData *sd);
};
CCL_NAMESPACE_END