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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:36:39 +0300
commitd7d40745fa09061a3117bd3669c5a46bbf611eae (patch)
tree8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl
parentb698fe1e047e56e8ed67ba47464c0017d9c50eea (diff)
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl')
-rw-r--r--intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl43
1 files changed, 43 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl b/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl
new file mode 100644
index 00000000000..22d245d0698
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl
@@ -0,0 +1,43 @@
+/*
+ * Copyright 2011-2018 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdcycles.h"
+
+shader node_ambient_occlusion(color ColorIn = color(1.0, 1.0, 1.0),
+ int samples = 16,
+ float Distance = 1.0,
+ normal Normal = N,
+ int inside = 0,
+ int only_local = 0,
+ output color ColorOut = color(1.0, 1.0, 1.0),
+ output float AO = 1.0)
+{
+ int global_radius = (Distance == 0.0 && !isconnected(Distance));
+
+ /* Abuse texture call with special @ao token. */
+ AO = texture("@ao",
+ samples,
+ Distance,
+ Normal[0],
+ Normal[1],
+ Normal[2],
+ inside,
+ "sblur",
+ only_local,
+ "tblur",
+ global_radius);
+ ColorOut = ColorIn * AO;
+}