diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/kernel/osl/shaders/node_checker_texture.osl | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_checker_texture.osl')
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_checker_texture.osl | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_checker_texture.osl b/intern/cycles/kernel/osl/shaders/node_checker_texture.osl new file mode 100644 index 00000000000..d6a30dbdb40 --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/node_checker_texture.osl @@ -0,0 +1,62 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "stdcycles.h" + +/* Checker */ + +float checker(point ip) +{ + point p; + p[0] = (ip[0] + 0.000001) * 0.999999; + p[1] = (ip[1] + 0.000001) * 0.999999; + p[2] = (ip[2] + 0.000001) * 0.999999; + + int xi = (int)fabs(floor(p[0])); + int yi = (int)fabs(floor(p[1])); + int zi = (int)fabs(floor(p[2])); + + if ((xi % 2 == yi % 2) == (zi % 2)) { + return 1.0; + } + else { + return 0.0; + } +} + +shader node_checker_texture( + int use_mapping = 0, + matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), + float Scale = 5.0, + point Vector = P, + color Color1 = 0.8, + color Color2 = 0.2, + output float Fac = 0.0, + output color Color = 0.0) +{ + point p = Vector; + + if (use_mapping) + p = transform(mapping, p); + + Fac = checker(p * Scale); + if (Fac == 1.0) { + Color = Color1; + } + else { + Color = Color2; + } +} |