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author | Howard Trickey <howard.trickey@gmail.com> | 2021-10-30 22:37:05 +0300 |
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committer | Howard Trickey <howard.trickey@gmail.com> | 2021-10-30 22:37:05 +0300 |
commit | e9bbfd0c8c7a508d220bf355722ff03f91e93183 (patch) | |
tree | 1230f26bc82f24547aeccbaa7fcd6d3db2655fd3 /intern/cycles/kernel/osl/shaders/node_convert_from_color.osl | |
parent | 1aa953bd1913c81b22c80a00edbf4ad88a32c52f (diff) | |
parent | 03a962d8cab44221650f59eb223cb0a767e05b2b (diff) |
Merge branch 'master' into soc-2020-io-performancesoc-2020-io-performance
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_convert_from_color.osl')
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_convert_from_color.osl | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_convert_from_color.osl b/intern/cycles/kernel/osl/shaders/node_convert_from_color.osl new file mode 100644 index 00000000000..c3f0e118844 --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/node_convert_from_color.osl @@ -0,0 +1,32 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "stdcycles.h" + +shader node_convert_from_color(color value_color = 0.0, + output string value_string = "", + output float value_float = 0.0, + output int value_int = 0, + output vector value_vector = vector(0.0, 0.0, 0.0), + output point value_point = point(0.0, 0.0, 0.0), + output normal value_normal = normal(0.0, 0.0, 0.0)) +{ + value_float = value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722; + value_int = (int)(value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722); + value_vector = vector(value_color[0], value_color[1], value_color[2]); + value_point = point(value_color[0], value_color[1], value_color[2]); + value_normal = normal(value_color[0], value_color[1], value_color[2]); +} |