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authorHoward Trickey <howard.trickey@gmail.com>2021-10-30 22:37:05 +0300
committerHoward Trickey <howard.trickey@gmail.com>2021-10-30 22:37:05 +0300
commite9bbfd0c8c7a508d220bf355722ff03f91e93183 (patch)
tree1230f26bc82f24547aeccbaa7fcd6d3db2655fd3 /intern/cycles/kernel/osl/shaders/node_convert_from_int.osl
parent1aa953bd1913c81b22c80a00edbf4ad88a32c52f (diff)
parent03a962d8cab44221650f59eb223cb0a767e05b2b (diff)
Merge branch 'master' into soc-2020-io-performancesoc-2020-io-performance
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_convert_from_int.osl')
-rw-r--r--intern/cycles/kernel/osl/shaders/node_convert_from_int.osl33
1 files changed, 33 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_convert_from_int.osl b/intern/cycles/kernel/osl/shaders/node_convert_from_int.osl
new file mode 100644
index 00000000000..2e6a99b2765
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_convert_from_int.osl
@@ -0,0 +1,33 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdcycles.h"
+
+shader node_convert_from_int(int value_int = 0,
+ output string value_string = "",
+ output float value_float = 0.0,
+ output color value_color = 0.0,
+ output vector value_vector = vector(0.0, 0.0, 0.0),
+ output point value_point = point(0.0, 0.0, 0.0),
+ output normal value_normal = normal(0.0, 0.0, 0.0))
+{
+ float f = (float)value_int;
+ value_float = f;
+ value_color = color(f, f, f);
+ value_vector = vector(f, f, f);
+ value_point = point(f, f, f);
+ value_normal = normal(f, f, f);
+}