diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/kernel/osl/shaders/node_convert_from_int.osl | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_convert_from_int.osl')
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_convert_from_int.osl | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_convert_from_int.osl b/intern/cycles/kernel/osl/shaders/node_convert_from_int.osl new file mode 100644 index 00000000000..2e6a99b2765 --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/node_convert_from_int.osl @@ -0,0 +1,33 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "stdcycles.h" + +shader node_convert_from_int(int value_int = 0, + output string value_string = "", + output float value_float = 0.0, + output color value_color = 0.0, + output vector value_vector = vector(0.0, 0.0, 0.0), + output point value_point = point(0.0, 0.0, 0.0), + output normal value_normal = normal(0.0, 0.0, 0.0)) +{ + float f = (float)value_int; + value_float = f; + value_color = color(f, f, f); + value_vector = vector(f, f, f); + value_point = point(f, f, f); + value_normal = normal(f, f, f); +} |