Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:36:39 +0300
commitd7d40745fa09061a3117bd3669c5a46bbf611eae (patch)
tree8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/kernel/osl/shaders/node_hash.h
parentb698fe1e047e56e8ed67ba47464c0017d9c50eea (diff)
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_hash.h')
-rw-r--r--intern/cycles/kernel/osl/shaders/node_hash.h81
1 files changed, 81 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_hash.h b/intern/cycles/kernel/osl/shaders/node_hash.h
new file mode 100644
index 00000000000..b42e42ff910
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_hash.h
@@ -0,0 +1,81 @@
+#include "stdcycles.h"
+#include "vector2.h"
+#include "vector4.h"
+
+#define vector3 point
+
+/* **** Hash a float or vector[234] into a float [0, 1] **** */
+
+float hash_float_to_float(float k)
+{
+ return hashnoise(k);
+}
+
+float hash_vector2_to_float(vector2 k)
+{
+ return hashnoise(k.x, k.y);
+}
+
+float hash_vector3_to_float(vector3 k)
+{
+ return hashnoise(k);
+}
+
+float hash_vector4_to_float(vector4 k)
+{
+ return hashnoise(vector3(k.x, k.y, k.z), k.w);
+}
+
+/* **** Hash a vector[234] into a vector[234] [0, 1] **** */
+
+vector2 hash_vector2_to_vector2(vector2 k)
+{
+ return vector2(hash_vector2_to_float(k), hash_vector3_to_float(vector3(k.x, k.y, 1.0)));
+}
+
+vector3 hash_vector3_to_vector3(vector3 k)
+{
+ return vector3(hash_vector3_to_float(k),
+ hash_vector4_to_float(vector4(k[0], k[1], k[2], 1.0)),
+ hash_vector4_to_float(vector4(k[0], k[1], k[2], 2.0)));
+}
+
+vector4 hash_vector4_to_vector4(vector4 k)
+{
+ return vector4(hash_vector4_to_float(k),
+ hash_vector4_to_float(vector4(k.w, k.x, k.y, k.z)),
+ hash_vector4_to_float(vector4(k.z, k.w, k.x, k.y)),
+ hash_vector4_to_float(vector4(k.y, k.z, k.w, k.x)));
+}
+
+/* **** Hash a float or a vec[234] into a color [0, 1] **** */
+
+color hash_float_to_color(float k)
+{
+ return color(hash_float_to_float(k),
+ hash_vector2_to_float(vector2(k, 1.0)),
+ hash_vector2_to_float(vector2(k, 2.0)));
+}
+
+color hash_vector2_to_color(vector2 k)
+{
+ return color(hash_vector2_to_float(k),
+ hash_vector3_to_float(vector3(k.x, k.y, 1.0)),
+ hash_vector3_to_float(vector3(k.x, k.y, 2.0)));
+}
+
+color hash_vector3_to_color(vector3 k)
+{
+ return color(hash_vector3_to_float(k),
+ hash_vector4_to_float(vector4(k[0], k[1], k[2], 1.0)),
+ hash_vector4_to_float(vector4(k[0], k[1], k[2], 2.0)));
+}
+
+color hash_vector4_to_color(vector4 k)
+{
+ return color(hash_vector4_to_float(k),
+ hash_vector4_to_float(vector4(k.z, k.x, k.w, k.y)),
+ hash_vector4_to_float(vector4(k.w, k.z, k.y, k.x)));
+}
+
+#undef vector3