diff options
author | Joseph Eagar <joeedh@gmail.com> | 2022-11-12 01:18:46 +0300 |
---|---|---|
committer | Joseph Eagar <joeedh@gmail.com> | 2022-11-12 01:18:46 +0300 |
commit | c29795452cc71cb9f5a571a4aff0f593a2d7acaf (patch) | |
tree | 53a46bb77f3102c545f7e55d3344e310b3bf6116 /intern/cycles/kernel/osl/shaders/node_normal_map.osl | |
parent | 9980fd0b8e1f3a07060316f28469f55a3f2fc0cd (diff) | |
parent | 03ccf37162d365f3fdc8d8cd0cd6e9ff314fec6e (diff) |
Merge branch 'master' into temp-sculpt-roll-mappingtemp-sculpt-roll-mapping
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_normal_map.osl')
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_normal_map.osl | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_normal_map.osl b/intern/cycles/kernel/osl/shaders/node_normal_map.osl index 3cda485c686..7e41bbf1720 100644 --- a/intern/cycles/kernel/osl/shaders/node_normal_map.osl +++ b/intern/cycles/kernel/osl/shaders/node_normal_map.osl @@ -3,13 +3,12 @@ #include "stdcycles.h" -shader node_normal_map(normal NormalIn = N, - float Strength = 1.0, +shader node_normal_map(float Strength = 1.0, color Color = color(0.5, 0.5, 1.0), string space = "tangent", string attr_name = "geom:tangent", string attr_sign_name = "geom:tangent_sign", - output normal Normal = NormalIn) + output normal Normal = N) { color mcolor = 2.0 * color(Color[0] - 0.5, Color[1] - 0.5, Color[2] - 0.5); int is_backfacing = backfacing(); @@ -71,5 +70,5 @@ shader node_normal_map(normal NormalIn = N, } if (Strength != 1.0) - Normal = normalize(NormalIn + (Normal - NormalIn) * max(Strength, 0.0)); + Normal = normalize(N + (Normal - N) * max(Strength, 0.0)); } |