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authorHoward Trickey <howard.trickey@gmail.com>2021-10-30 22:37:05 +0300
committerHoward Trickey <howard.trickey@gmail.com>2021-10-30 22:37:05 +0300
commite9bbfd0c8c7a508d220bf355722ff03f91e93183 (patch)
tree1230f26bc82f24547aeccbaa7fcd6d3db2655fd3 /intern/cycles/kernel/osl/shaders/node_principled_hair_bsdf.osl
parent1aa953bd1913c81b22c80a00edbf4ad88a32c52f (diff)
parent03a962d8cab44221650f59eb223cb0a767e05b2b (diff)
Merge branch 'master' into soc-2020-io-performancesoc-2020-io-performance
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_principled_hair_bsdf.osl')
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1 files changed, 105 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_principled_hair_bsdf.osl b/intern/cycles/kernel/osl/shaders/node_principled_hair_bsdf.osl
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+++ b/intern/cycles/kernel/osl/shaders/node_principled_hair_bsdf.osl
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+/*
+ * Copyright 2018 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdcycles.h"
+
+color log3(color a)
+{
+ return color(log(a[0]), log(a[1]), log(a[2]));
+}
+
+color sigma_from_concentration(float eumelanin, float pheomelanin)
+{
+ return eumelanin * color(0.506, 0.841, 1.653) + pheomelanin * color(0.343, 0.733, 1.924);
+}
+
+color sigma_from_reflectance(color c, float azimuthal_roughness)
+{
+ float x = azimuthal_roughness;
+ float roughness_fac = (((((0.245 * x) + 5.574) * x - 10.73) * x + 2.532) * x - 0.215) * x +
+ 5.969;
+ color sigma = log3(c) / roughness_fac;
+ return sigma * sigma;
+}
+
+shader node_principled_hair_bsdf(color Color = color(0.017513, 0.005763, 0.002059),
+ float Melanin = 0.8,
+ float MelaninRedness = 1.0,
+ float RandomColor = 0.0,
+ color Tint = 1.0,
+ color AbsorptionCoefficient = color(0.245531, 0.52, 1.365),
+ normal Normal = Ng,
+ string parametrization = "Absorption coefficient",
+ float Offset = radians(2),
+ float Roughness = 0.3,
+ float RadialRoughness = 0.3,
+ float RandomRoughness = 0.0,
+ float Coat = 0.0,
+ float IOR = 1.55,
+ string AttrRandom = "geom:curve_random",
+ float Random = 0.0,
+
+ output closure color BSDF = 0)
+{
+ /* Get random value from curve in none is specified. */
+ float random_value = 0.0;
+
+ if (isconnected(Random)) {
+ random_value = Random;
+ }
+ else {
+ getattribute(AttrRandom, random_value);
+ }
+
+ /* Compute roughness. */
+ float factor_random_roughness = 1.0 + 2.0 * (random_value - 0.5) * RandomRoughness;
+ float m0_roughness = 1.0 - clamp(Coat, 0.0, 1.0);
+ float roughness = Roughness * factor_random_roughness;
+ float radial_roughness = RadialRoughness * factor_random_roughness;
+
+ /* Compute absorption. */
+ color sigma;
+
+ if (parametrization == "Absorption coefficient") {
+ sigma = AbsorptionCoefficient;
+ }
+ else if (parametrization == "Melanin concentration") {
+ /* Randomize melanin. */
+ float factor_random_color = 1.0 + 2.0 * (random_value - 0.5) * RandomColor;
+ float melanin = Melanin * factor_random_color;
+
+ /* Map melanin 0..inf from more perceptually linear 0..1. */
+ melanin = -log(max(1.0 - melanin, 0.0001));
+
+ /* Benedikt Bitterli's melanin ratio remapping. */
+ float eumelanin = melanin * (1.0 - MelaninRedness);
+ float pheomelanin = melanin * MelaninRedness;
+ color melanin_sigma = sigma_from_concentration(eumelanin, pheomelanin);
+
+ /* Optional tint. */
+ color tint_sigma = sigma_from_reflectance(Tint, radial_roughness);
+ sigma = melanin_sigma + tint_sigma;
+ }
+ else if (parametrization == "Direct coloring") {
+ sigma = sigma_from_reflectance(Color, radial_roughness);
+ }
+ else {
+ /* Fallback to brownish hair, same as defaults for melanin. */
+ sigma = sigma_from_concentration(0.0, 0.8054375);
+ }
+
+ BSDF = principled_hair(Normal, sigma, roughness, radial_roughness, m0_roughness, Offset, IOR);
+}