diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/kernel/osl/shaders/node_vector_math.osl | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_vector_math.osl')
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_vector_math.osl | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_vector_math.osl b/intern/cycles/kernel/osl/shaders/node_vector_math.osl new file mode 100644 index 00000000000..c08d75b99ef --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/node_vector_math.osl @@ -0,0 +1,112 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "node_math.h" +#include "stdcycles.h" + +shader node_vector_math(string math_type = "add", + vector Vector1 = vector(0.0, 0.0, 0.0), + vector Vector2 = vector(0.0, 0.0, 0.0), + vector Vector3 = vector(0.0, 0.0, 0.0), + float Scale = 1.0, + output float Value = 0.0, + output vector Vector = vector(0.0, 0.0, 0.0)) +{ + if (math_type == "add") { + Vector = Vector1 + Vector2; + } + else if (math_type == "subtract") { + Vector = Vector1 - Vector2; + } + else if (math_type == "multiply") { + Vector = Vector1 * Vector2; + } + else if (math_type == "divide") { + Vector = safe_divide(Vector1, Vector2); + } + else if (math_type == "cross_product") { + Vector = cross(Vector1, Vector2); + } + else if (math_type == "project") { + Vector = project(Vector1, Vector2); + } + else if (math_type == "reflect") { + Vector = reflect(Vector1, normalize(Vector2)); + } + else if (math_type == "refract") { + Vector = refract(Vector1, normalize(Vector2), Scale); + } + else if (math_type == "faceforward") { + Vector = compatible_faceforward(Vector1, Vector2, Vector3); + } + else if (math_type == "multiply_add") { + Vector = Vector1 * Vector2 + Vector3; + } + else if (math_type == "dot_product") { + Value = dot(Vector1, Vector2); + } + else if (math_type == "distance") { + Value = distance(Vector1, Vector2); + } + else if (math_type == "length") { + Value = length(Vector1); + } + else if (math_type == "scale") { + Vector = Vector1 * Scale; + } + else if (math_type == "normalize") { + Vector = normalize(Vector1); + } + else if (math_type == "snap") { + Vector = snap(Vector1, Vector2); + } + else if (math_type == "floor") { + Vector = floor(Vector1); + } + else if (math_type == "ceil") { + Vector = ceil(Vector1); + } + else if (math_type == "modulo") { + Vector = fmod(Vector1, Vector2); + } + else if (math_type == "wrap") { + Vector = wrap(Vector1, Vector2, Vector3); + } + else if (math_type == "fraction") { + Vector = Vector1 - floor(Vector1); + } + else if (math_type == "absolute") { + Vector = abs(Vector1); + } + else if (math_type == "minimum") { + Vector = min(Vector1, Vector2); + } + else if (math_type == "maximum") { + Vector = max(Vector1, Vector2); + } + else if (math_type == "sine") { + Vector = sin(Vector1); + } + else if (math_type == "cosine") { + Vector = cos(Vector1); + } + else if (math_type == "tangent") { + Vector = tan(Vector1); + } + else { + warning("%s", "Unknown vector math operator!"); + } +} |