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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:36:39 +0300
commitd7d40745fa09061a3117bd3669c5a46bbf611eae (patch)
tree8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/kernel/osl/shaders/node_vertex_color.osl
parentb698fe1e047e56e8ed67ba47464c0017d9c50eea (diff)
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_vertex_color.osl')
-rw-r--r--intern/cycles/kernel/osl/shaders/node_vertex_color.osl50
1 files changed, 50 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_vertex_color.osl b/intern/cycles/kernel/osl/shaders/node_vertex_color.osl
new file mode 100644
index 00000000000..ffaf7a2f720
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_vertex_color.osl
@@ -0,0 +1,50 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdcycles.h"
+
+shader node_vertex_color(string bump_offset = "center",
+ string layer_name = "",
+ output color Color = 0.0,
+ output float Alpha = 0.0)
+{
+ float vertex_color[4];
+ string vertex_color_layer;
+
+ if (layer_name == "") {
+ vertex_color_layer = "geom:vertex_color";
+ }
+ else {
+ vertex_color_layer = layer_name;
+ }
+
+ if (getattribute(vertex_color_layer, vertex_color)) {
+ Color = color(vertex_color[0], vertex_color[1], vertex_color[2]);
+ Alpha = vertex_color[3];
+
+ if (bump_offset == "dx") {
+ Color += Dx(Color);
+ Alpha += Dx(Alpha);
+ }
+ else if (bump_offset == "dy") {
+ Color += Dy(Color);
+ Alpha += Dy(Alpha);
+ }
+ }
+ else {
+ warning("%s", "Invalid attribute.");
+ }
+}