diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/kernel/osl/shaders/node_voxel_texture.osl | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_voxel_texture.osl')
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_voxel_texture.osl | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_voxel_texture.osl b/intern/cycles/kernel/osl/shaders/node_voxel_texture.osl new file mode 100644 index 00000000000..14489298367 --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/node_voxel_texture.osl @@ -0,0 +1,45 @@ +/* + * Copyright 2011-2015 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "stdcycles.h" + +shader node_voxel_texture(string filename = "", + string interpolation = "linear", + int use_mapping = 0, + matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), + point Vector = P, + output float Density = 0, + output color Color = 0) +{ + point p = Vector; + if (use_mapping) { + p = transform(mapping, p); + } + else { + p = transform("object", Vector); + matrix tfm; + if (getattribute("geom:generated_transform", tfm)) + p = transform(tfm, p); + } + if (p[0] < 0.0 || p[1] < 0.0 || p[2] < 0.0 || p[0] > 1.0 || p[1] > 1.0 || p[2] > 1.0) { + Density = 0; + Color = color(0, 0, 0); + } + else { + Color = (color)texture3d( + filename, p, "wrap", "periodic", "interp", interpolation, "alpha", Density); + } +} |