Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:36:39 +0300
commitd7d40745fa09061a3117bd3669c5a46bbf611eae (patch)
tree8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/kernel/osl/shaders/node_white_noise_texture.osl
parentb698fe1e047e56e8ed67ba47464c0017d9c50eea (diff)
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_white_noise_texture.osl')
-rw-r--r--intern/cycles/kernel/osl/shaders/node_white_noise_texture.osl49
1 files changed, 49 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_white_noise_texture.osl b/intern/cycles/kernel/osl/shaders/node_white_noise_texture.osl
new file mode 100644
index 00000000000..94735a019d5
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_white_noise_texture.osl
@@ -0,0 +1,49 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "node_hash.h"
+#include "stdcycles.h"
+#include "vector2.h"
+#include "vector4.h"
+
+#define vector3 point
+
+shader node_white_noise_texture(string dimensions = "3D",
+ point Vector = point(0.0, 0.0, 0.0),
+ float W = 0.0,
+ output float Value = 0.0,
+ output color Color = 0.0)
+{
+ if (dimensions == "1D") {
+ Value = noise("hash", W);
+ Color = hash_float_to_color(W);
+ }
+ else if (dimensions == "2D") {
+ Value = noise("hash", Vector[0], Vector[1]);
+ Color = hash_vector2_to_color(vector2(Vector[0], Vector[1]));
+ }
+ else if (dimensions == "3D") {
+ Value = noise("hash", Vector);
+ Color = hash_vector3_to_color(vector3(Vector[0], Vector[1], Vector[2]));
+ }
+ else if (dimensions == "4D") {
+ Value = noise("hash", Vector, W);
+ Color = hash_vector4_to_color(vector4(Vector[0], Vector[1], Vector[2], W));
+ }
+ else {
+ warning("%s", "Unknown dimension!");
+ }
+}