diff options
author | Ethan-Hall <Ethan1080> | 2022-03-07 19:34:52 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-03-07 19:35:48 +0300 |
commit | 5b4ab896634fd118cb46740f6f90e45f96d550ac (patch) | |
tree | fbe8bae09fd3c9bcc75176621c2b434dd5690282 /intern/cycles/kernel/osl/shaders | |
parent | 76f9d83a19b9804f3f8997c35f4f77ace2d6fcbc (diff) |
Shader Nodes: add Alpha output to Object Info node
An alpha component can be specified for an object's color. This adds an alpha
socket to the object info shader node allowing for the alpha component of the
object's color to be accessed in the shader editor.
Differential Revision: https://developer.blender.org/D14141
Diffstat (limited to 'intern/cycles/kernel/osl/shaders')
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_object_info.osl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_object_info.osl b/intern/cycles/kernel/osl/shaders/node_object_info.osl index 37e545f9988..8ed73231213 100644 --- a/intern/cycles/kernel/osl/shaders/node_object_info.osl +++ b/intern/cycles/kernel/osl/shaders/node_object_info.osl @@ -5,12 +5,14 @@ shader node_object_info(output point Location = point(0.0, 0.0, 0.0), output color Color = color(1.0, 1.0, 1.0), + output float Alpha = 1.0, output float ObjectIndex = 0.0, output float MaterialIndex = 0.0, output float Random = 0.0) { getattribute("object:location", Location); getattribute("object:color", Color); + getattribute("object:alpha", Alpha); getattribute("object:index", ObjectIndex); getattribute("material:index", MaterialIndex); getattribute("object:random", Random); |