diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-12-24 15:45:04 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-12-24 15:53:33 +0300 |
commit | 29cd99e7fd3ccb6217a26afa5cc054c0ab97b1a8 (patch) | |
tree | 95beb2d3c901d81cf35ade41e02976ad08401436 /intern/cycles/kernel/osl | |
parent | c4f8aedbc2eb3f54e885ca4c86af6b405fd89c3f (diff) |
Cycles: remove surface area computation for meshes with OSL
This is relatively expensive and as per the OSL spec, this value is not
expected to be meaningful for non-light shaders. This makes viewport updates
a little faster.
As a side effect also fixes T82723, viewport refresh issue with volume density.
Diffstat (limited to 'intern/cycles/kernel/osl')
-rw-r--r-- | intern/cycles/kernel/osl/osl_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp index 2318813949e..3d0813c15e3 100644 --- a/intern/cycles/kernel/osl/osl_shader.cpp +++ b/intern/cycles/kernel/osl/osl_shader.cpp @@ -109,7 +109,7 @@ static void shaderdata_to_shaderglobals( globals->dvdy = sd->dv.dy; globals->dPdu = TO_VEC3(sd->dPdu); globals->dPdv = TO_VEC3(sd->dPdv); - globals->surfacearea = (sd->object == OBJECT_NONE) ? 1.0f : object_surface_area(kg, sd->object); + globals->surfacearea = 1.0f; globals->time = sd->time; /* booleans */ |