diff options
author | Patrick Mours <pmours@nvidia.com> | 2019-08-21 13:06:26 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-08-26 11:26:53 +0300 |
commit | db257e679a63b1a6a5e361a0b1906e89e8de50cf (patch) | |
tree | 09b822e4b7f3070ce111fc89f5b95f3752baf146 /intern/cycles/kernel/osl | |
parent | edbb755dfe54f929c08aa6ec77c134462581fbfe (diff) |
Cycles: remove workaround to pass ray by value
CUDA is working correct without it now, and it's more efficient not to do this.
Ref D5363
Diffstat (limited to 'intern/cycles/kernel/osl')
-rw-r--r-- | intern/cycles/kernel/osl/osl_services.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp index 222475b3778..415de9cd66b 100644 --- a/intern/cycles/kernel/osl/osl_services.cpp +++ b/intern/cycles/kernel/osl/osl_services.cpp @@ -1406,7 +1406,7 @@ bool OSLRenderServices::trace(TraceOpt &options, /* Raytrace, leaving out shadow opaque to avoid early exit. */ uint visibility = PATH_RAY_ALL_VISIBILITY - PATH_RAY_SHADOW_OPAQUE; - return scene_intersect(kg, ray, visibility, &tracedata->isect); + return scene_intersect(kg, &ray, visibility, &tracedata->isect); } bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg, |