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authorMai Lavelle <mai.lavelle@gmail.com>2016-08-14 18:44:25 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2016-09-02 05:45:49 +0300
commite7ea1ae78c84904864c17248b1b22b1e6c11acc9 (patch)
tree58c4396ef99d11be64d3421bdbd049e67d076075 /intern/cycles/kernel/osl
parent62aecbdac19aca49270a11cd0d835f22d31cad72 (diff)
Cycles microdisplacement: Improved automatic bump mapping
Object coordinates can now be used in the displacement shader and will give correct results, where as before bump mapping was calculated from the displace positions and resulted in incorrect shading. This works by evaluating the shader in two parts, first bump then surface, and setting the shader state to match what it would be if the surface was undisplaced for the bump shader evaluation. Currently only `P` is set as if undisplaced, but other shader variables could be set as well, such as `I` or `time`. Since these aren't set to anything meaningful for displacement I left them out of this patch, we can decide what to do with them separately. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2156
Diffstat (limited to 'intern/cycles/kernel/osl')
-rw-r--r--intern/cycles/kernel/osl/osl_globals.h1
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp1
-rw-r--r--intern/cycles/kernel/osl/osl_services.h1
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp41
4 files changed, 44 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/osl_globals.h b/intern/cycles/kernel/osl/osl_globals.h
index 8353c4e434b..65cb7ecc6b4 100644
--- a/intern/cycles/kernel/osl/osl_globals.h
+++ b/intern/cycles/kernel/osl/osl_globals.h
@@ -54,6 +54,7 @@ struct OSLGlobals {
vector<OSL::ShaderGroupRef> surface_state;
vector<OSL::ShaderGroupRef> volume_state;
vector<OSL::ShaderGroupRef> displacement_state;
+ vector<OSL::ShaderGroupRef> bump_state;
OSL::ShaderGroupRef background_state;
/* attributes */
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 422af32ee79..f61a9ec0fb1 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -93,6 +93,7 @@ ustring OSLRenderServices::u_geom_numpolyvertices("geom:numpolyvertices");
ustring OSLRenderServices::u_geom_trianglevertices("geom:trianglevertices");
ustring OSLRenderServices::u_geom_polyvertices("geom:polyvertices");
ustring OSLRenderServices::u_geom_name("geom:name");
+ustring OSLRenderServices::u_geom_undisplaced("geom:undisplaced");
ustring OSLRenderServices::u_is_smooth("geom:is_smooth");
#ifdef __HAIR__
ustring OSLRenderServices::u_is_curve("geom:is_curve");
diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h
index 2701abb483c..0f2e02c62b0 100644
--- a/intern/cycles/kernel/osl/osl_services.h
+++ b/intern/cycles/kernel/osl/osl_services.h
@@ -158,6 +158,7 @@ public:
static ustring u_geom_trianglevertices;
static ustring u_geom_polyvertices;
static ustring u_geom_name;
+ static ustring u_geom_undisplaced;
static ustring u_is_smooth;
static ustring u_is_curve;
static ustring u_curve_thickness;
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 20dd167708c..681ea3c1794 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -184,6 +184,47 @@ void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state
OSL::ShadingContext *octx = tdata->context[(int)ctx];
int shader = sd->shader & SHADER_MASK;
+ /* automatic bump shader */
+ if(kg->osl->bump_state[shader]) {
+ /* save state */
+ float3 P = sd->P;
+ float3 dPdx = sd->dP.dx;
+ float3 dPdy = sd->dP.dy;
+
+ /* set state as if undisplaced */
+ if(sd->flag & SD_HAS_DISPLACEMENT) {
+ float data[9];
+ bool found = kg->osl->services->get_attribute(sd, true, OSLRenderServices::u_empty, TypeDesc::TypeVector,
+ OSLRenderServices::u_geom_undisplaced, data);
+ assert(found);
+
+ memcpy(&sd->P, data, sizeof(float)*3);
+ memcpy(&sd->dP.dx, data+3, sizeof(float)*3);
+ memcpy(&sd->dP.dy, data+6, sizeof(float)*3);
+
+ object_position_transform(kg, sd, &sd->P);
+ object_dir_transform(kg, sd, &sd->dP.dx);
+ object_dir_transform(kg, sd, &sd->dP.dy);
+
+ globals->P = TO_VEC3(sd->P);
+ globals->dPdx = TO_VEC3(sd->dP.dx);
+ globals->dPdy = TO_VEC3(sd->dP.dy);
+ }
+
+ /* execute bump shader */
+ ss->execute(octx, *(kg->osl->bump_state[shader]), *globals);
+
+ /* reset state */
+ sd->P = P;
+ sd->dP.dx = dPdx;
+ sd->dP.dy = dPdy;
+
+ globals->P = TO_VEC3(P);
+ globals->dPdx = TO_VEC3(dPdx);
+ globals->dPdy = TO_VEC3(dPdy);
+ }
+
+ /* surface shader */
if(kg->osl->surface_state[shader]) {
ss->execute(octx, *(kg->osl->surface_state[shader]), *globals);
}