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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-02-19 17:41:22 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-02-19 18:28:25 +0300 |
commit | e6f5632eb11b37a2398f80841a77674656243dcf (patch) | |
tree | 02f1b2459c9b0ce34680a0622f306d4f436028cd /intern/cycles/kernel/osl | |
parent | 8138eb0dfefa3b6d05d197a9a701e964b8719328 (diff) |
T61513: Refactored Cycles Attribute Retrieval
There is a generic function to retrieve float and float3 attributes
`primitive_attribute_float` and primitive_attribute_float3`. Inside
these functions an prioritised if-else construction checked where
the attribute is stored and then retrieved from that location.
Actually the calling function most of the time already knows where
the data is stored. So we could simplify this by splitting these
functions and remove the check logic.
This patch splits the `primitive_attribute_float?` functions into
`primitive_surface_attribute_float?` and `primitive_volume_attribute_float?`.
What leads to less branching and more optimum kernels.
The original function is still being used by OSL and `svm_node_attr`.
This will reduce the compilation time and render time for kernels.
Especially in production scenes there is a lot of benefit.
Impact in compilation times
job | scene_name | previous | new | percentage
-------+-----------------+----------+-------+------------
t61513 | empty | 10.63 | 10.66 | 0%
t61513 | bmw | 17.91 | 17.65 | 1%
t61513 | fishycat | 19.57 | 17.68 | 10%
t61513 | barbershop | 54.10 | 24.41 | 55%
t61513 | classroom | 17.55 | 16.29 | 7%
t61513 | koro | 18.92 | 18.05 | 5%
t61513 | pavillion | 17.43 | 16.52 | 5%
t61513 | splash279 | 16.48 | 14.91 | 10%
t61513 | volume_emission | 36.22 | 21.60 | 40%
Impact in render times
job | scene_name | previous | new | percentage
-------+-----------------+----------+--------+------------
61513 | empty | 21.06 | 20.35 | 3%
61513 | bmw | 198.44 | 190.05 | 4%
61513 | fishycat | 394.20 | 401.25 | -2%
61513 | barbershop | 1188.16 | 912.39 | 23%
61513 | classroom | 341.08 | 340.38 | 0%
61513 | koro | 472.43 | 471.80 | 0%
61513 | pavillion | 905.77 | 899.80 | 1%
61513 | splash279 | 55.26 | 54.86 | 1%
61513 | volume_emission | 62.59 | 61.70 | 1%
There is also a possitive impact when using CPU and CUDA, but they are small.
I didn't split the hair logic from the surface logic due to:
* Hair and surface use same attribute types. It was not clear if it could be
splitted when looking at the code only.
* Hair and surface are quick to compile and to read. So the benefit is quite
small.
Differential Revision: https://developer.blender.org/D4375
Diffstat (limited to 'intern/cycles/kernel/osl')
-rw-r--r-- | intern/cycles/kernel/osl/osl_services.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp index 5b4bddbb6de..5436a66c9d4 100644 --- a/intern/cycles/kernel/osl/osl_services.cpp +++ b/intern/cycles/kernel/osl/osl_services.cpp @@ -561,7 +561,7 @@ static bool set_attribute_matrix(const Transform& tfm, TypeDesc type, void *val) return false; } -static bool get_mesh_element_attribute(KernelGlobals *kg, const ShaderData *sd, const OSLGlobals::Attribute& attr, +static bool get_primitive_attribute(KernelGlobals *kg, const ShaderData *sd, const OSLGlobals::Attribute& attr, const TypeDesc& type, bool derivatives, void *val) { if(attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector || @@ -849,7 +849,7 @@ bool OSLRenderServices::get_attribute(ShaderData *sd, bool derivatives, ustring if(attr.desc.element != ATTR_ELEMENT_OBJECT) { /* triangle and vertex attributes */ - if(get_mesh_element_attribute(kg, sd, attr, type, derivatives, val)) + if(get_primitive_attribute(kg, sd, attr, type, derivatives, val)) return true; else return get_mesh_attribute(kg, sd, attr, type, derivatives, val); |