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authorBrecht Van Lommel <brecht@blender.org>2020-12-24 15:45:04 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-12-24 15:53:33 +0300
commit29cd99e7fd3ccb6217a26afa5cc054c0ab97b1a8 (patch)
tree95beb2d3c901d81cf35ade41e02976ad08401436 /intern/cycles/kernel/osl
parentc4f8aedbc2eb3f54e885ca4c86af6b405fd89c3f (diff)
Cycles: remove surface area computation for meshes with OSL
This is relatively expensive and as per the OSL spec, this value is not expected to be meaningful for non-light shaders. This makes viewport updates a little faster. As a side effect also fixes T82723, viewport refresh issue with volume density.
Diffstat (limited to 'intern/cycles/kernel/osl')
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 2318813949e..3d0813c15e3 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -109,7 +109,7 @@ static void shaderdata_to_shaderglobals(
globals->dvdy = sd->dv.dy;
globals->dPdu = TO_VEC3(sd->dPdu);
globals->dPdv = TO_VEC3(sd->dPdv);
- globals->surfacearea = (sd->object == OBJECT_NONE) ? 1.0f : object_surface_area(kg, sd->object);
+ globals->surfacearea = 1.0f;
globals->time = sd->time;
/* booleans */