diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-07-26 17:07:50 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-07-27 22:03:33 +0300 |
commit | 38af5b0501005d8ee84a59f027417bf6a31fcc5e (patch) | |
tree | 0856dd31787e59abe9300a8d4b3c6b37be3cfbc8 /intern/cycles/kernel/osl | |
parent | 69f2732a1391680d252c86365b2df62b084ceeb8 (diff) |
Cycles: switch Cycles triangle barycentric convention to match Embree/OptiX
Simplifies intersection code a little and slightly improves precision regarding
self intersection.
The parametric texture coordinate in shader nodes is still the same as before
for compatibility.
Diffstat (limited to 'intern/cycles/kernel/osl')
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_geometry.osl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_geometry.osl b/intern/cycles/kernel/osl/shaders/node_geometry.osl index 23d4c2ee66f..cc891abd6e3 100644 --- a/intern/cycles/kernel/osl/shaders/node_geometry.osl +++ b/intern/cycles/kernel/osl/shaders/node_geometry.osl @@ -20,7 +20,7 @@ shader node_geometry(normal NormalIn = N, Normal = NormalIn; TrueNormal = Ng; Incoming = I; - Parametric = point(u, v, 0.0); + Parametric = point(1.0 - u - v, u, 0.0); Backfacing = backfacing(); if (bump_offset == "dx") { |