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authorSergey Sharybin <sergey.vfx@gmail.com>2016-01-07 12:04:12 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-01-07 12:04:12 +0300
commit54836956984b65ef75443475ca78d79e54647ca2 (patch)
treee46121ec3dce089e439fb36beb446386a3fb697e /intern/cycles/kernel/osl
parent772a3dab21459637da69132aaac6b7b31173161f (diff)
Cycles: Update some API to be ready for OSL 1.6
While previous code was already compiling with OSL 1.6 it was using some symbols which were considered deprecated in upstream. This commit adds some ifdefs, but soon we'll get rid of all them rather soon with the upcoming OIIO/OSL update.
Diffstat (limited to 'intern/cycles/kernel/osl')
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp28
1 files changed, 24 insertions, 4 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 950786ab213..8f459c8b267 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -330,8 +330,13 @@ void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state
OSL::ShadingContext *octx = tdata->context[(int)ctx];
int shader = sd->shader & SHADER_MASK;
- if(kg->osl->surface_state[shader])
+ if(kg->osl->surface_state[shader]) {
+#if OSL_LIBRARY_VERSION_CODE < 10600
ss->execute(*octx, *(kg->osl->surface_state[shader]), *globals);
+#else
+ ss->execute(octx, *(kg->osl->surface_state[shader]), *globals);
+#endif
+ }
/* flatten closure tree */
if(globals->Ci)
@@ -389,8 +394,13 @@ float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, PathState *
OSL::ShaderGlobals *globals = &tdata->globals;
OSL::ShadingContext *octx = tdata->context[(int)ctx];
- if(kg->osl->background_state)
+ if(kg->osl->background_state) {
+#if OSL_LIBRARY_VERSION_CODE < 10600
ss->execute(*octx, *(kg->osl->background_state), *globals);
+#else
+ ss->execute(octx, *(kg->osl->background_state), *globals);
+#endif
+ }
/* return background color immediately */
if(globals->Ci)
@@ -499,8 +509,13 @@ void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, PathState *state,
OSL::ShadingContext *octx = tdata->context[(int)ctx];
int shader = sd->shader & SHADER_MASK;
- if(kg->osl->volume_state[shader])
+ if(kg->osl->volume_state[shader]) {
+#if OSL_LIBRARY_VERSION_CODE < 10600
ss->execute(*octx, *(kg->osl->volume_state[shader]), *globals);
+#else
+ ss->execute(octx, *(kg->osl->volume_state[shader]), *globals);
+#endif
+ }
/* flatten closure tree */
if(globals->Ci)
@@ -524,8 +539,13 @@ void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd, ShaderConte
OSL::ShadingContext *octx = tdata->context[(int)ctx];
int shader = sd->shader & SHADER_MASK;
- if(kg->osl->displacement_state[shader])
+ if(kg->osl->displacement_state[shader]) {
+#if OSL_LIBRARY_VERSION_CODE < 10600
ss->execute(*octx, *(kg->osl->displacement_state[shader]), *globals);
+#else
+ ss->execute(octx, *(kg->osl->displacement_state[shader]), *globals);
+#endif
+ }
/* get back position */
sd->P = TO_FLOAT3(globals->P);