diff options
author | Thomas Dinges <blender@dingto.org> | 2012-12-11 20:06:03 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2012-12-11 20:06:03 +0400 |
commit | 188718a3d57f3d869f228142ae30cce904e0e2e8 (patch) | |
tree | 8139c3d28378a5dd44aa5b0e187abeeb99d49516 /intern/cycles/kernel/shaders/node_ambient_occlusion.osl | |
parent | 92ae023a90adcac43a8079978eded9e0ca26a1ae (diff) |
OSL Shader Files:
* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_ambient_occlusion.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_ambient_occlusion.osl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl index b9423344e73..58c44224e8d 100644 --- a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl +++ b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl @@ -20,8 +20,8 @@ shader node_ambient_occlusion( normal NormalIn = N, - color Color = color(0.8, 0.8, 0.8), - output closure color AO = ambient_occlusion()) + color Color = 0.8, + output closure color AO = 0) { AO = Color * ambient_occlusion(); } |