diff options
author | Thomas Dinges <blender@dingto.org> | 2012-12-11 20:06:03 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2012-12-11 20:06:03 +0400 |
commit | 188718a3d57f3d869f228142ae30cce904e0e2e8 (patch) | |
tree | 8139c3d28378a5dd44aa5b0e187abeeb99d49516 /intern/cycles/kernel/shaders/node_brightness.osl | |
parent | 92ae023a90adcac43a8079978eded9e0ca26a1ae (diff) |
OSL Shader Files:
* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_brightness.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_brightness.osl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_brightness.osl b/intern/cycles/kernel/shaders/node_brightness.osl index b263d815566..2de3c94ecc1 100644 --- a/intern/cycles/kernel/shaders/node_brightness.osl +++ b/intern/cycles/kernel/shaders/node_brightness.osl @@ -19,10 +19,10 @@ #include "stdosl.h" shader node_brightness( - color ColorIn = color(0.8, 0.8, 0.8), + color ColorIn = 0.8, float Bright = 0.0, float Contrast = 0.0, - output color ColorOut = color(0.8, 0.8, 0.8)) + output color ColorOut = 0.8) { float a = 1.0 + Contrast; float b = Bright - Contrast*0.5; |