diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2018-06-14 18:48:19 +0300 |
---|---|---|
committer | Lukas Stockner <lukas.stockner@freenet.de> | 2018-06-14 23:21:37 +0300 |
commit | 3ee606621cf53a2a4897e534e7e04d3632f419f8 (patch) | |
tree | e8ffff99f0ceeea46aa170298853d8034a1acf1d /intern/cycles/kernel/shaders/node_color.h | |
parent | 064e701472ac430c8063ab5d577b5014eecf9ad5 (diff) |
Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB
I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step.
Reviewers: brecht, sergey
Differential Revision: https://developer.blender.org/D3478
Diffstat (limited to 'intern/cycles/kernel/shaders/node_color.h')
-rw-r--r-- | intern/cycles/kernel/shaders/node_color.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_color.h b/intern/cycles/kernel/shaders/node_color.h index 4a17286a07f..2c3a810cb18 100644 --- a/intern/cycles/kernel/shaders/node_color.h +++ b/intern/cycles/kernel/shaders/node_color.h @@ -14,6 +14,8 @@ * limitations under the License. */ +/* TODO(lukas): Fix colors in OSL. */ + float color_srgb_to_scene_linear(float c) { if (c < 0.04045) |