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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-29 13:24:47 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-29 21:30:16 +0300
commit9bd2820aaf599bb25a19cdb6b548957b6686eadc (patch)
treea9fda38ac97604ce5be6091de99ea1514d4b6943 /intern/cycles/kernel/shaders/node_convert_from_color.osl
parenteac7ed8d047457564033f1547fea9a912ff0d9b7 (diff)
Code refactor: add separate RGB to BW node and rename some sockets.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_convert_from_color.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_convert_from_color.osl24
1 files changed, 12 insertions, 12 deletions
diff --git a/intern/cycles/kernel/shaders/node_convert_from_color.osl b/intern/cycles/kernel/shaders/node_convert_from_color.osl
index 44074317f42..e95a17f6fa1 100644
--- a/intern/cycles/kernel/shaders/node_convert_from_color.osl
+++ b/intern/cycles/kernel/shaders/node_convert_from_color.osl
@@ -17,18 +17,18 @@
#include "stdosl.h"
shader node_convert_from_color(
- color Color = 0.0,
- output string String = "",
- output float Val = 0.0,
- output int ValInt = 0,
- output vector Vector = vector(0.0, 0.0, 0.0),
- output point Point = point(0.0, 0.0, 0.0),
- output normal Normal = normal(0.0, 0.0, 0.0))
+ color value_color = 0.0,
+ output string value_string = "",
+ output float value_float = 0.0,
+ output int value_int = 0,
+ output vector value_vector = vector(0.0, 0.0, 0.0),
+ output point value_point = point(0.0, 0.0, 0.0),
+ output normal value_normal = normal(0.0, 0.0, 0.0))
{
- Val = Color[0] * 0.2126 + Color[1] * 0.7152 + Color[2] * 0.0722;
- ValInt = (int)(Color[0] * 0.2126 + Color[1] * 0.7152 + Color[2] * 0.0722);
- Vector = vector(Color[0], Color[1], Color[2]);
- Point = point(Color[0], Color[1], Color[2]);
- Normal = normal(Color[0], Color[1], Color[2]);
+ value_float = value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722;
+ value_int = (int)(value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722);
+ value_vector = vector(value_color[0], value_color[1], value_color[2]);
+ value_point = point(value_color[0], value_color[1], value_color[2]);
+ value_normal = normal(value_color[0], value_color[1], value_color[2]);
}