diff options
author | Thomas Dinges <blender@dingto.org> | 2012-12-11 20:06:03 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2012-12-11 20:06:03 +0400 |
commit | 188718a3d57f3d869f228142ae30cce904e0e2e8 (patch) | |
tree | 8139c3d28378a5dd44aa5b0e187abeeb99d49516 /intern/cycles/kernel/shaders/node_convert_from_int.osl | |
parent | 92ae023a90adcac43a8079978eded9e0ca26a1ae (diff) |
OSL Shader Files:
* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_convert_from_int.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_convert_from_int.osl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/node_convert_from_int.osl b/intern/cycles/kernel/shaders/node_convert_from_int.osl index 911b4928db8..3d389cfa587 100644 --- a/intern/cycles/kernel/shaders/node_convert_from_int.osl +++ b/intern/cycles/kernel/shaders/node_convert_from_int.osl @@ -22,7 +22,7 @@ shader node_convert_from_int( int ValInt = 0, output string String = "", output float Val = 0.0, - output color Color = color(0.0, 0.0, 0.0), + output color Color = 0.0, output vector Vector = vector(0.0, 0.0, 0.0), output point Point = point(0.0, 0.0, 0.0), output normal Normal = normal(0.0, 0.0, 0.0)) |