diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-29 13:24:47 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-29 21:30:16 +0300 |
commit | 9bd2820aaf599bb25a19cdb6b548957b6686eadc (patch) | |
tree | a9fda38ac97604ce5be6091de99ea1514d4b6943 /intern/cycles/kernel/shaders/node_convert_from_normal.osl | |
parent | eac7ed8d047457564033f1547fea9a912ff0d9b7 (diff) |
Code refactor: add separate RGB to BW node and rename some sockets.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_convert_from_normal.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_convert_from_normal.osl | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/intern/cycles/kernel/shaders/node_convert_from_normal.osl b/intern/cycles/kernel/shaders/node_convert_from_normal.osl index 8ecc56ac8ce..7fffa7f6169 100644 --- a/intern/cycles/kernel/shaders/node_convert_from_normal.osl +++ b/intern/cycles/kernel/shaders/node_convert_from_normal.osl @@ -17,18 +17,18 @@ #include "stdosl.h" shader node_convert_from_normal( - normal Normal = normal(0.0, 0.0, 0.0), - output string String = "", - output float Val = 0.0, - output int ValInt = 0, - output vector Vector = vector(0.0, 0.0, 0.0), - output color Color = 0.0, - output point Point = point(0.0, 0.0, 0.0)) + normal value_normal = normal(0.0, 0.0, 0.0), + output string value_string = "", + output float value_float = 0.0, + output int value_int = 0, + output vector value_vector = vector(0.0, 0.0, 0.0), + output color value_color = 0.0, + output point value_point = point(0.0, 0.0, 0.0)) { - Val = (Normal[0] + Normal[1] + Normal[2]) * (1.0 / 3.0); - ValInt = (int)((Normal[0] + Normal[1] + Normal[2]) * (1.0 / 3.0)); - Vector = vector(Normal[0], Normal[1], Normal[2]); - Color = color(Normal[0], Normal[1], Normal[2]); - Point = point(Normal[0], Normal[1], Normal[2]); + value_float = (value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0); + value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0)); + value_vector = vector(value_normal[0], value_normal[1], value_normal[2]); + value_color = color(value_normal[0], value_normal[1], value_normal[2]); + value_point = point(value_normal[0], value_normal[1], value_normal[2]); } |