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authorThomas Dinges <blender@dingto.org>2012-11-20 18:18:56 +0400
committerThomas Dinges <blender@dingto.org>2012-11-20 18:18:56 +0400
commitf92359cc2998126395ff772f1f0d20867c058be0 (patch)
treedb7328000193b8397a4e30093cad5c4b1445d46f /intern/cycles/kernel/shaders/node_environment_texture.osl
parentebaf1306b8167ea28be61980305a53b3c54cc4dc (diff)
Fix [#33239] Cycles OSL : Environment Texture Rotation Incorrect:
* Projection mappings were not implemented yet.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_environment_texture.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_environment_texture.osl32
1 files changed, 31 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/node_environment_texture.osl b/intern/cycles/kernel/shaders/node_environment_texture.osl
index bad62e56ab4..a177f0ad1ad 100644
--- a/intern/cycles/kernel/shaders/node_environment_texture.osl
+++ b/intern/cycles/kernel/shaders/node_environment_texture.osl
@@ -19,14 +19,44 @@
#include "stdosl.h"
#include "node_color.h"
+vector environment_texture_direction_to_equirectangular(vector dir) {
+ float u = -atan2(dir[1], dir[0])/(2.0*M_PI) + 0.5;
+ float v = atan2(dir[2], hypot(dir[0], dir[1]))/M_PI + 0.5;
+
+ return vector(u, v, 0.0);
+}
+
+vector environment_texture_direction_to_mirrorball(vector dir) {
+ dir[1] -= 1.0;
+
+ float div = 2.0*sqrt(max(-0.5*dir[1], 0.0));
+ if(div > 0.0)
+ dir /= div;
+
+ float u = 0.5*(dir[0] + 1.0);
+ float v = 0.5*(dir[2] + 1.0);
+
+ return vector(u, v, 0.0);
+}
+
shader node_environment_texture(
vector Vector = P,
string filename = "",
+ string projection = "Equirectangular",
string color_space = "sRGB",
output color Color = color(0.0, 0.0, 0.0),
output float Alpha = 1.0)
{
- Color = (color)environment(filename, Vector, "alpha", Alpha);
+ vector Vec = normalize(Vector);
+
+ if (projection == "Equirectangular") {
+ Vec = environment_texture_direction_to_equirectangular(Vec);
+ }
+ else {
+ Vec = environment_texture_direction_to_mirrorball(Vec);
+ }
+
+ Color = (color)texture(filename, Vec[0], 1.0 - Vec[1], "wrap", "periodic", "alpha", Alpha);
if (color_space == "sRGB")
Color = color_srgb_to_scene_linear(Color);