diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-20 21:40:10 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-20 21:40:10 +0400 |
commit | ab1b5af08d25b5c9bdb11110e4e8b607fdea3af5 (patch) | |
tree | 633ff1f0421b0a2b770dbe67ee48471b189e0cda /intern/cycles/kernel/shaders/node_environment_texture.osl | |
parent | a80b0915c7e0dbbe1ce0d9abfd23809f1d870f3e (diff) |
Fix cycles OSL missing support for texture mapping paramaters found in texture
properties tab.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_environment_texture.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_environment_texture.osl | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/intern/cycles/kernel/shaders/node_environment_texture.osl b/intern/cycles/kernel/shaders/node_environment_texture.osl index a177f0ad1ad..90c7ce475ae 100644 --- a/intern/cycles/kernel/shaders/node_environment_texture.osl +++ b/intern/cycles/kernel/shaders/node_environment_texture.osl @@ -40,6 +40,8 @@ vector environment_texture_direction_to_mirrorball(vector dir) { } shader node_environment_texture( + int use_mapping = 0, + matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), vector Vector = P, string filename = "", string projection = "Equirectangular", @@ -47,16 +49,20 @@ shader node_environment_texture( output color Color = color(0.0, 0.0, 0.0), output float Alpha = 1.0) { - vector Vec = normalize(Vector); + vector p = Vector; - if (projection == "Equirectangular") { - Vec = environment_texture_direction_to_equirectangular(Vec); - } - else { - Vec = environment_texture_direction_to_mirrorball(Vec); - } + if (use_mapping) + p = transform(mapping, p); + + p = normalize(p); - Color = (color)texture(filename, Vec[0], 1.0 - Vec[1], "wrap", "periodic", "alpha", Alpha); + if (projection == "Equirectangular") + p = environment_texture_direction_to_equirectangular(p); + else + p = environment_texture_direction_to_mirrorball(p); + + /* todo: use environment for better texture filtering of equirectangular */ + Color = (color)texture(filename, p[0], 1.0 - p[1], "wrap", "periodic", "alpha", Alpha); if (color_space == "sRGB") Color = color_srgb_to_scene_linear(Color); |