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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-20 21:40:10 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-20 21:40:10 +0400
commitab1b5af08d25b5c9bdb11110e4e8b607fdea3af5 (patch)
tree633ff1f0421b0a2b770dbe67ee48471b189e0cda /intern/cycles/kernel/shaders/node_environment_texture.osl
parenta80b0915c7e0dbbe1ce0d9abfd23809f1d870f3e (diff)
Fix cycles OSL missing support for texture mapping paramaters found in texture
properties tab.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_environment_texture.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_environment_texture.osl22
1 files changed, 14 insertions, 8 deletions
diff --git a/intern/cycles/kernel/shaders/node_environment_texture.osl b/intern/cycles/kernel/shaders/node_environment_texture.osl
index a177f0ad1ad..90c7ce475ae 100644
--- a/intern/cycles/kernel/shaders/node_environment_texture.osl
+++ b/intern/cycles/kernel/shaders/node_environment_texture.osl
@@ -40,6 +40,8 @@ vector environment_texture_direction_to_mirrorball(vector dir) {
}
shader node_environment_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
vector Vector = P,
string filename = "",
string projection = "Equirectangular",
@@ -47,16 +49,20 @@ shader node_environment_texture(
output color Color = color(0.0, 0.0, 0.0),
output float Alpha = 1.0)
{
- vector Vec = normalize(Vector);
+ vector p = Vector;
- if (projection == "Equirectangular") {
- Vec = environment_texture_direction_to_equirectangular(Vec);
- }
- else {
- Vec = environment_texture_direction_to_mirrorball(Vec);
- }
+ if (use_mapping)
+ p = transform(mapping, p);
+
+ p = normalize(p);
- Color = (color)texture(filename, Vec[0], 1.0 - Vec[1], "wrap", "periodic", "alpha", Alpha);
+ if (projection == "Equirectangular")
+ p = environment_texture_direction_to_equirectangular(p);
+ else
+ p = environment_texture_direction_to_mirrorball(p);
+
+ /* todo: use environment for better texture filtering of equirectangular */
+ Color = (color)texture(filename, p[0], 1.0 - p[1], "wrap", "periodic", "alpha", Alpha);
if (color_space == "sRGB")
Color = color_srgb_to_scene_linear(Color);