diff options
author | Thomas Dinges <blender@dingto.org> | 2012-12-11 20:06:03 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2012-12-11 20:06:03 +0400 |
commit | 188718a3d57f3d869f228142ae30cce904e0e2e8 (patch) | |
tree | 8139c3d28378a5dd44aa5b0e187abeeb99d49516 /intern/cycles/kernel/shaders/node_glass_bsdf.osl | |
parent | 92ae023a90adcac43a8079978eded9e0ca26a1ae (diff) |
OSL Shader Files:
* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_glass_bsdf.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_glass_bsdf.osl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_glass_bsdf.osl b/intern/cycles/kernel/shaders/node_glass_bsdf.osl index 30b9d301f32..da1a42876fe 100644 --- a/intern/cycles/kernel/shaders/node_glass_bsdf.osl +++ b/intern/cycles/kernel/shaders/node_glass_bsdf.osl @@ -20,12 +20,12 @@ #include "node_fresnel.h" shader node_glass_bsdf( - color Color = color(0.8, 0.8, 0.8), + color Color = 0.8, string distribution = "Sharp", float Roughness = 0.2, float IOR = 1.45, normal Normal = N, - output closure color BSDF = diffuse(Normal)) + output closure color BSDF = 0) { float f = max(IOR, 1.0 + 1e-5); float eta = backfacing() ? 1.0 / f: f; |