diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-06-11 22:56:47 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-06-12 00:50:11 +0300 |
commit | ebdd2e0b6d4cc8c2427070811a293a7e35a880c6 (patch) | |
tree | 353a26a6856194c2c9bad3cfd96d2a851475b59a /intern/cycles/kernel/shaders/node_glass_bsdf.osl | |
parent | b8112a896003d34ce1099c3cc8f4fee6bd3520cc (diff) |
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_glass_bsdf.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_glass_bsdf.osl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/shaders/node_glass_bsdf.osl b/intern/cycles/kernel/shaders/node_glass_bsdf.osl index 68bc107cc5e..8fd0a2fd714 100644 --- a/intern/cycles/kernel/shaders/node_glass_bsdf.osl +++ b/intern/cycles/kernel/shaders/node_glass_bsdf.osl @@ -19,7 +19,7 @@ shader node_glass_bsdf( color Color = 0.8, - string distribution = "Sharp", + string distribution = "sharp", float Roughness = 0.2, float IOR = 1.45, normal Normal = N, @@ -30,9 +30,9 @@ shader node_glass_bsdf( float cosi = dot(I, Normal); float Fr = fresnel_dielectric_cos(cosi, eta); - if (distribution == "Sharp") + if (distribution == "sharp") BSDF = Color * (Fr * reflection(Normal) + (1.0 - Fr) * refraction(Normal, eta)); - else if (distribution == "Beckmann") + else if (distribution == "beckmann") BSDF = Color * (Fr * microfacet_beckmann(Normal, Roughness) + (1.0 - Fr) * microfacet_beckmann_refraction(Normal, Roughness, eta)); else if (distribution == "GGX") |