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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-12 16:30:02 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-12 16:30:02 +0400
commit6b65102c20e9bdafd90f55f60c2a2084d873e809 (patch)
treea0f5554702501d2da1073b22ff55f740aff135f9 /intern/cycles/kernel/shaders/node_glossy_bsdf.osl
parent053710fcbc78ff83b9617be87558876e381f85a6 (diff)
parent83de5cb30831328548502126dff84ffdb72544f2 (diff)
Merge w/ trunk: r51141-52085 (Important Note: gameengine and blenderplayer were not merged due to complex differences)
Diffstat (limited to 'intern/cycles/kernel/shaders/node_glossy_bsdf.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_glossy_bsdf.osl37
1 files changed, 37 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_glossy_bsdf.osl b/intern/cycles/kernel/shaders/node_glossy_bsdf.osl
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+++ b/intern/cycles/kernel/shaders/node_glossy_bsdf.osl
@@ -0,0 +1,37 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+#include "node_fresnel.h"
+
+shader node_glossy_bsdf(
+ color Color = color(0.8, 0.8, 0.8),
+ string distribution = "Beckmann",
+ float Roughness = 0.2,
+ normal Normal = N,
+ output closure color BSDF = diffuse(Normal))
+{
+ if (distribution == "Sharp")
+ BSDF = Color * reflection(Normal);
+ else if (distribution == "Beckmann")
+ BSDF = Color * microfacet_beckmann(Normal, Roughness);
+ else if (distribution == "GGX")
+ BSDF = Color * microfacet_ggx(Normal, Roughness);
+
+}
+