diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-06-08 14:46:12 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-06-14 15:49:57 +0400 |
commit | b12151eceb76cab4a49f9df661ce6156bbeaaa21 (patch) | |
tree | c2815e24e4bc45e840efc6ff1069684c5c4a3049 /intern/cycles/kernel/shaders/node_glossy_bsdf.osl | |
parent | ceb68e809edf37ea3fd010692dc3f4367b78cf61 (diff) |
Cycles: glossy and anisotropic BSDF changes
* Anisotropic BSDF now supports GGX and Beckmann distributions, Ward has been
removed because other distributions are superior.
* GGX is now the default distribution for all glossy and anisotropic nodes,
since it looks good, has low noise and is fast to evaluate.
* Ashikhmin-Shirley is now available in the Glossy BSDF.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_glossy_bsdf.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_glossy_bsdf.osl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/node_glossy_bsdf.osl b/intern/cycles/kernel/shaders/node_glossy_bsdf.osl index b4e0fe62223..5c727ca6917 100644 --- a/intern/cycles/kernel/shaders/node_glossy_bsdf.osl +++ b/intern/cycles/kernel/shaders/node_glossy_bsdf.osl @@ -19,7 +19,7 @@ shader node_glossy_bsdf( color Color = 0.8, - string distribution = "Beckmann", + string distribution = "GGX", float Roughness = 0.2, normal Normal = N, output closure color BSDF = 0) @@ -30,6 +30,8 @@ shader node_glossy_bsdf( BSDF = Color * microfacet_beckmann(Normal, Roughness); else if (distribution == "GGX") BSDF = Color * microfacet_ggx(Normal, Roughness); + else + BSDF = Color * ashikhmin_shirley(Normal, vector(0, 0, 0), Roughness, Roughness); } |