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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-27 05:18:54 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-27 05:18:54 +0400
commitff7c690e4064bbb1d6180668625d7b414000e9ea (patch)
tree4ac96ca8ed5a4e6a7ab1104d0271aba02266ace6 /intern/cycles/kernel/shaders/node_gradient_texture.osl
parent6b65102c20e9bdafd90f55f60c2a2084d873e809 (diff)
parent9b32776be349f5e738b449ca1298e65ce1b69d33 (diff)
Merge w/ trunk: r52086-r52534 (As with last time, the game engine was not merged)soc-2012-swiss_cheese
Diffstat (limited to 'intern/cycles/kernel/shaders/node_gradient_texture.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_gradient_texture.osl9
1 files changed, 8 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/node_gradient_texture.osl b/intern/cycles/kernel/shaders/node_gradient_texture.osl
index ae7cfa51f59..8d862dbad67 100644
--- a/intern/cycles/kernel/shaders/node_gradient_texture.osl
+++ b/intern/cycles/kernel/shaders/node_gradient_texture.osl
@@ -63,12 +63,19 @@ float gradient(point p, string type)
}
shader node_gradient_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
string Type = "Linear",
point Vector = P,
output float Fac = 0.0,
output color Color = color(0.0, 0.0, 0.0))
{
- Fac = gradient(Vector, Type);
+ point p = Vector;
+
+ if (use_mapping)
+ p = transform(mapping, p);
+
+ Fac = gradient(p, Type);
Color = color(Fac, Fac, Fac);
}