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authorCampbell Barton <ideasman42@gmail.com>2013-10-10 21:28:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-10-10 21:28:01 +0400
commit8fd52b34330354f5a8d285fd0888ffe7e72895b1 (patch)
treed1142e48eb9c6853c7078c6947c82c16ef78ca2a /intern/cycles/kernel/shaders/node_hair_bsdf.osl
parent3d4bbd278a426d72f54caef76cbc380a18e6a36a (diff)
style cleanup
Diffstat (limited to 'intern/cycles/kernel/shaders/node_hair_bsdf.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_hair_bsdf.osl43
1 files changed, 22 insertions, 21 deletions
diff --git a/intern/cycles/kernel/shaders/node_hair_bsdf.osl b/intern/cycles/kernel/shaders/node_hair_bsdf.osl
index d1d7d0fb6a6..54d4cb67c3b 100644
--- a/intern/cycles/kernel/shaders/node_hair_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_hair_bsdf.osl
@@ -19,8 +19,8 @@
#include "stdosl.h"
shader node_hair_bsdf(
- color Color = 0.8,
- string component = "Reflection",
+ color Color = 0.8,
+ string component = "Reflection",
float Offset = 0.0,
float RoughnessU = 0.1,
float RoughnessV = 1.0,
@@ -28,29 +28,30 @@ shader node_hair_bsdf(
output closure color BSDF = 0)
{
float IsStrand;
- float roughnessh = clamp(RoughnessU, 0.001,1.0);
- float roughnessv = clamp(RoughnessV, 0.001,1.0);
+ float roughnessh = clamp(RoughnessU, 0.001, 1.0);
+ float roughnessv = clamp(RoughnessV, 0.001, 1.0);
getattribute("geom:is_curve", IsStrand);
- if (!IsStrand) {
- if (backfacing())
- BSDF = transparent();
- else {
- if (component == "Reflection")
- BSDF = Color * hair_reflection(Normal, roughnessh, roughnessv, normalize(dPdv), 0.0);
- else
- BSDF = Color * hair_transmission(Normal, roughnessh, roughnessv, normalize(dPdv), 0.0);
+ if (!IsStrand) {
+ if (backfacing()) {
+ BSDF = transparent();
+ }
+ else {
+ if (component == "Reflection")
+ BSDF = Color * hair_reflection(Normal, roughnessh, roughnessv, normalize(dPdv), 0.0);
+ else
+ BSDF = Color * hair_transmission(Normal, roughnessh, roughnessv, normalize(dPdv), 0.0);
}
}
- else {
- if (backfacing())
- BSDF = transparent();
- else {
- if (component == "Reflection")
- BSDF = Color * hair_reflection(Normal, roughnessh, roughnessv, dPdu, -Offset);
- else
- BSDF = Color * hair_transmission(Normal, roughnessh, roughnessv, dPdu, -Offset);
+ else {
+ if (backfacing()) {
+ BSDF = transparent();
+ }
+ else {
+ if (component == "Reflection")
+ BSDF = Color * hair_reflection(Normal, roughnessh, roughnessv, dPdu, -Offset);
+ else
+ BSDF = Color * hair_transmission(Normal, roughnessh, roughnessv, dPdu, -Offset);
}
}
}
-