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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /intern/cycles/kernel/shaders/node_hsv.osl
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'intern/cycles/kernel/shaders/node_hsv.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_hsv.osl36
1 files changed, 17 insertions, 19 deletions
diff --git a/intern/cycles/kernel/shaders/node_hsv.osl b/intern/cycles/kernel/shaders/node_hsv.osl
index d72a87a951f..30c56a20a92 100644
--- a/intern/cycles/kernel/shaders/node_hsv.osl
+++ b/intern/cycles/kernel/shaders/node_hsv.osl
@@ -17,28 +17,26 @@
#include "stdosl.h"
#include "node_color.h"
-shader node_hsv(
- float Hue = 0.5,
- float Saturation = 1.0,
- float Value = 1.0,
- float Fac = 0.5,
- color ColorIn = 0.0,
- output color ColorOut = 0.0)
+shader node_hsv(float Hue = 0.5,
+ float Saturation = 1.0,
+ float Value = 1.0,
+ float Fac = 0.5,
+ color ColorIn = 0.0,
+ output color ColorOut = 0.0)
{
- color Color = rgb_to_hsv(ColorIn);
+ color Color = rgb_to_hsv(ColorIn);
- // remember: fmod doesn't work for negative numbers
- Color[0] = fmod(Color[0] + Hue + 0.5, 1.0);
- Color[1] = clamp(Color[1] * Saturation, 0.0, 1.0);
- Color[2] *= Value;
+ // remember: fmod doesn't work for negative numbers
+ Color[0] = fmod(Color[0] + Hue + 0.5, 1.0);
+ Color[1] = clamp(Color[1] * Saturation, 0.0, 1.0);
+ Color[2] *= Value;
- Color = hsv_to_rgb(Color);
+ Color = hsv_to_rgb(Color);
- // Clamp color to prevent negative values cauzed by oversaturation.
- Color[0] = max(Color[0], 0.0);
- Color[1] = max(Color[1], 0.0);
- Color[2] = max(Color[2], 0.0);
+ // Clamp color to prevent negative values cauzed by oversaturation.
+ Color[0] = max(Color[0], 0.0);
+ Color[1] = max(Color[1], 0.0);
+ Color[2] = max(Color[2], 0.0);
- ColorOut = mix(ColorIn, Color, Fac);
+ ColorOut = mix(ColorIn, Color, Fac);
}
-