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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-02-13 18:58:54 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-02-13 19:06:30 +0300
commitec559912fbcb51b713e1f33d4931af5fb52fd85b (patch)
tree7e8d2671055f1a606671c3e5f2de821cda9b4e0e /intern/cycles/kernel/shaders/node_hsv.osl
parent79f5b825a9779309a737bcbdfe3d68d760a80e62 (diff)
Fix T61470: inconsistent HSV node results with saturation > 1.0.
Values outside the 0..1 range produce negative colors, so now clamp to that range everywhere. Also fixes improper handling of hue > 2.0 in some places.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_hsv.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_hsv.osl5
1 files changed, 2 insertions, 3 deletions
diff --git a/intern/cycles/kernel/shaders/node_hsv.osl b/intern/cycles/kernel/shaders/node_hsv.osl
index 8d9e50fed6b..9d7b7cde23a 100644
--- a/intern/cycles/kernel/shaders/node_hsv.osl
+++ b/intern/cycles/kernel/shaders/node_hsv.osl
@@ -28,9 +28,8 @@ shader node_hsv(
color Color = rgb_to_hsv(ColorIn);
// remember: fmod doesn't work for negative numbers
- Color[0] += Hue + 0.5;
- Color[0] = fmod(Color[0], 1.0);
- Color[1] *= Saturation;
+ Color[0] = fmod(Color[0] + Hue + 0.5, 1.0);
+ Color[1] *= clamp(Saturation, 0.0, 1.0);
Color[2] *= Value;
Color = hsv_to_rgb(Color);